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Advanced [show]


Howard Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is knotted and matted. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He believes the world needs to unite to get rid of illithids once and for all.

History: Howard hails from a village terrorized by illithids. He worked as a nervous Bowyer and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels threatened by others; and someone believes him a fraud

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Enemies, Job. Occupation: Bowyer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Howard Nimblefingers, Male Halfling Cleric 15
Small (3'4") Halfling, True Neutral (CR 15)
Armor Class 14
Hit Points 85 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)15 (+2) 12 (+1)15 (+2)
Skills Athletics +4, Survival +6
Senses Passive Perception 11
Languages Common, Halfling, Giant, Draconic
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 500 pp. Large well-done wool tapestry (100 gp). A necklace of small pink pearls (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Black velvet mask with numerous citrines (150 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (1000 gp). 1 Medium magic item.


Social Check DCs


Aramil Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He wears a blue broad hat and blue clothes. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. Flattery will make him almost putty in your hands.

History: Aramil was born the youngest of three triplets. His family was turned out during the war. He and his family wandered west to less war torn lands. He has since lost track of the people in his past.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and doesn't want to be a sage and was forced into it by his family

Flaws: Racist, Selfish, PTSD. Bonds: Family, Criminal record. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Aramil Xistsrith, Male Elf Ranger 11
Medium (5'4") Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Acrobatics +5, Nature +7
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin, Terran
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 3100 gp. Black pearl (700 gp). Rhodochrosite (4 gp). Eye agate (4 gp). Chrysoberyl (80 gp).


Social Check DCs


Sannl Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear flannel. Her silver hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She never wears the same outfit twice, unless she absolutely has to.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Sannl was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Marshal. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To get a good night's sleep.

Ideals: Fighting, Artistic. Flaws: Disease, Insomniac. Bonds: Immigrant. Occupation: Marshal

Voice: Jittery and nervous

Attributes [hide]

Sannl Fallack, Female Dwarf Monk 9
Medium (3'11") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 21 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 6 (-2)10 (+0) 12 (+1)15 (+2)
Skills Insight +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 160 pp. Alexandrite (600 gp). Tourmaline (130 gp). Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Jade (130 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Torgga Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her chestnut hair is singed and shortened. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: Torgga is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She was raised in a forest tribe. A gifted student she started as a Herbalist, but she got bored and became a Miller. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Herbalist again.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Miller

Voice: Relaxed voice

Attributes [hide]

Torgga Eversharp, Female Dwarf Barbarian 5
Medium (3'9") Dwarf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 35 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 10 (+0)10 (+0) 11 (+0)15 (+2)
Skills Acrobatics +7, Arcana +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +3

Possessions: 800 gp. 1 Silver holy symbol. 1 Masterwork manacles. 1 Silk rope. 1 Simple lock.


Social Check DCs


Tim Blythe, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His left hand appears badly burned and disfigured. He has styled his golden hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is afraid of women and trembles around them

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Sensitive, Shy. Bonds: Adventurer. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Tim Blythe, Male Human Commoner 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)17 (+3) 10 (+0)3 (-4)
Skills Animal Handling +2, Performance -2
Senses Passive Perception 10
Languages Common, Undercommon, Druidic, Aquan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 50 gp.


Social Check DCs

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