Lamlis Meliamne, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a tan tunic with brown highlights, and long blue pants that bunch up around his shoes. His tied-back hair is black. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.
History: He was born on a small isolated farm. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To unite with his sister; and he wants to meet his childhood hero
Ideals: Joker, Philantrophist. Bonds: Nature, Adventurer, Family. Occupation: Cartwright
Voice: Squeaky
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5
Possessions: 3100 sp.
Justin Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light violet in addition to tight pants. His hair, while still mostly red, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Animals are drawn to him, and he is able to talk to them.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Stableman arts, while his father instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it; and someone believes him a fraud
Ideals: Gifted, Fighting. Flaws: Emotional. Bonds: Rich, Enemies. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Halfling
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +6
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erky Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a moderate pudge and is not very fit. He has a black handlebar mustache and slicked back black hair. His face is scarred and worn.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also has developed a complete distrust of the Animal Trainer profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has worked as a Barkeep like his mother before him.
Motivation: He has money and likes to spend it.
Ideals: Joker. Flaws: Ugly. Bonds: Rich, Job. Occupation: Barkeep
Voice: Sore throat, cough
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 39 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Deep green spinel (50 gp). Silver pearl (50 gp).
Barbena Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She carries with her a set of glaives on her belt, each one with a emerald on the hilt. She wears a wide-brimmed hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Born to a pair of adventurers, Barbena grew up listening to her father's many stories. She made a point of taking high paying jobs and getting most of it up front. She now travels the world, in search of power and loot.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural halfling artifacts is her passion
Ideals: Fighting, Joker, Artistic. Bonds: Attractive, Adventurer. Occupation: Brewer
Voice: Sounds elderly
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 9)
Armor Class 12
Hit Points 57 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1600 gp. Brown-green garnet (90 gp). Jade (90 gp). Eye agate (7 gp). Moss agate (7 gp). Amber (90 gp).
Beast Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has orange fur. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Born in a small village he learned the ways of the warrior from his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beast fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A rival would like him out of the picture.
Ideals: Fighting, Athletic. Flaws: Addict. Bonds: Attractive, Criminal record. Occupation: Spy
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 15 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Aquamarine (700 gp). Black star sapphire (700 gp). Chrysoprase (40 gp). Malachite (6 gp). 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!