Zephan Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his blue hair up. He wears an eyepatch.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was raised in a forest tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zephan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's in love; and he's attracted to the pc
Ideals: Philantrophist, Fighting. Flaws: Ugly, Depressed. Bonds: Nature, Has a crush. Occupation: Detective
Voice: Stutters
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 500 gp. Gold and topaz bottle stopper cork (300 gp). Gold dragon comb with red garnet eye (300 gp). 1 Minor magic item.
Theodoric Carlton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His wide-brimmed hat is riddled with cuts and holes. His brown eyes dart from person to person.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Knight mother left him crippled. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he is greedy
Ideals: Persistence. Flaws: Ugly, Antagonistic, Disease. Bonds: Rich. Occupation: Barber
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 4 (-3) | 15 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 90 gp.
Morana Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She carries with her a set of hand crossbows, each one with a ruby on the hilt. She only wears one on her belt and the other on her back. With bright golden hair. She is baby faced.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Morana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Morana. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Nothing but the best is good enough for her; and a rival would like her out of the picture
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 43 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Halfling, Undercommon
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 200 pp. Eye agate (13 gp). Jet (60 gp). Pink pearl (60 gp). Moonstone (50 gp). Black star sapphire (800 gp). Lapis lazuli (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hethress Vangdondalor, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a green tunic with tan highlights, and long yellow pants that bunch up around her shoes. Her long gold crest is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is lazy and tries to find solutions quickly.
History: She was born to a criminal king-pin and mafia family She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to trick people and travel the world for free.
Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane, Lazy. Bonds: Criminal record, Nature, Adventurer. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 66 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 600 gp. Black pearl (800 gp). Alexandrite (800 gp).
Arnold Woods, Male Human [Permalink]
Personal [hide]
Description: This man is wearing a long, grey cloak. He is muscular with a powerful set of arms. He is bald on top and has large red tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He receives visions of the future at random moments
History: Gifted from a young age, Arnold studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.
Motivation: Wishes to resurrect an old love; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Rich, In love. Occupation: Cartwright
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp. Red-brown spinel (100 gp). 1 Silk rope.
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