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NPC Generator

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Advanced [show]


Dworic Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. His white hair is lengthy. He has gleaming, smiling gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He enjoys reading and quiet.

History: He comes from a rich western family. Over the years he perfected his riding and shooting skills. He has built up a small fortune and can afford his own way.

Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk

Ideals: Optimist, Logical. Bonds: Rich, Nature, Adventurer. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Dworic Trueblood, Male Dwarf Cleric 12
Medium (4'5") Dwarf, Neutral Good (CR 12)
Armor Class 9
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 14 (+2)15 (+2) 13 (+1)12 (+1)
Skills Nature +6, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Giant
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: Eyepatch with mock eye of sapphire and moonstone (2200 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cimer Guile, Male Tiefling [Permalink]

Personal [hide]

Description: This exceptionally lanky man likes to wear ponchos typically of a light green in addition to tight pants. He wears a wide-brimmed hat to cover his moderate length purple hair. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a Painter, his father struggled to pay the bills. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Cimer began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Cimer was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Someone believes him a fraud; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Shy. Bonds: Poor, Enemies, Criminal record. Occupation: Slave Trader

Voice: Boston accent

Attributes [hide]

Cimer Guile, Male Tiefling Sorcerer 1
Medium (5'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Religion +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 1000 cp.


Social Check DCs


Skirt Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His fur is cut close to his head. He wears a mask on his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: The child of western immigrants he idolized his father. His father had invested heavily in several trade routes and wanted him to inherit them. By chance he met his brother recently and the two have been together since.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his daughter

Ideals: Justice, Fighting. Bonds: Rich, Immigrant, Family. Occupation: Assassin

Voice: Dark and ominous

Attributes [hide]

Skirt Of Ivory, Male Tabaxi Aristocrat 9
Medium (6'2") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 13 (+1)19 (+4)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 230 pp.


Social Check DCs


Rosalind Samuel, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she sports violet clothing, slightly heavier than average wear. She keeps her white hair in a pixie cut. She wears an eyepatch.

Personality: She is almost excessively polite to everyone, even when angry. She is a great chef.

History: Gifted from a young age, Rosalind studied abroad. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rosalind took refuge in the old dungeon and found the beat up whip and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To reunite with her old friends.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Blacksmith

Voice: Scandinavian accent

Attributes [hide]

Rosalind Samuel, Female Half-Elf Warrior 5
Medium (5'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Star ruby (1500 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His fur is greying and his face has many wrinkles. He has gleaming, smiling blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Dagger was born in the north. At a young age he loved to build and create. He was taken as a slave by a traveling circus and forced to perform One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is currently in port desperately looking for someone to get him out; and to prove his worth to the world

Ideals: Joker, Persistence. Flaws: Impulsive. Bonds: Slave. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Dagger Of Dragons, Male Tabaxi Paladin 14
Medium (6'10") Tabaxi, True Neutral (CR 14)
Armor Class 11
Hit Points 101 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)9 (-1)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 3000 gp. Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver ewer (10 gp). 1 Medium magic item.


Social Check DCs

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