Kabbarg Barney, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her hair is red and curly. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She also has developed a complete distrust of the Mortician profession.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. She was an apprentice working in her mother's forge. She then took over the family business and is one of the better Jeweler for hire.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Job, Religious. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 19 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 3d10+1, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (800 gp). Brass mug with jade inlays (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (20 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item. 1 Minor magic item.
Pennie Goodearth, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Sporting a black mohawk this woman's hair draws a lot of attention. She wears round tiny glasses practically rammed into her face.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: Pennie was born the youngest of three triplets. Brilliant and gifted she never wanted to apply herself. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Marry her brother to traveling adventurers; and wants to have a good time and be beloved
Ideals: Joker, Justice, Gifted, Optimist. Bonds: Family. Occupation: Map Maker
Voice: Tuts and clicks tongue
Attributes [hide]
Small (2'10") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 gp.
Gerald Myerscough, Male Human [Permalink]
Personal [hide]
Description: This northern man is wearing a long, brown, dusty cloak. His clothes are grease stained in places. His black hair is braided into rings. This violet eyed northerner is not easily forgotten.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Gerald grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion
Ideals: Logical. Flaws: Secretive. Bonds: Poor, Immigrant, Adventurer, Family. Occupation: Adventurer
Voice: American accent
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 90000 cp. Moss agate (8 gp). Blue-white diamond (2000 gp).
Ahrim Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: 6'7" and muscular, this northern man likes to wear ponchos typically of a light green in addition to tight pants. His top hat is riddled with cuts and holes. His black eyes lackadaisically let the world flow into them.
Personality: He speaks before he thinks and is too direct. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He found a children's book about a Tiefling Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions.
Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Adventurer, Religious. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Tiefling, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 78 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 100000 cp. Gold music box (2000 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (200 gp). A necklace of small pink pearls (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kaladan Jharthraxyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His white crest is thinning but still full. His fierce red eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His necromantic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Impeccable, Optimist, Gifted. Bonds: In love, Religious. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 9 (-1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 5000 sp. Blue quartz (8 gp). Peridot (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!
