Thamuz Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: This late middle aged man is typically in his Doctor uniform and is in decent physical shape. His dark red hair is still thick. His face is scarred and worn.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Thamuz was born the youngest of three triplets. Like his father and his sister before him, after school he went straight into learning to become a Doctor. He now spends his time doing works of charity.
Motivation: Expand his business; and doesn't want to be a doctor and was forced into it by his family
Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Job, Family. Occupation: Doctor
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Tiefling, Neutral Good (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 6 (-2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 300 gp.
Ida Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: 5'5" and muscular, this eastern woman wears skinny pants and wears a violet and grey robe with the hood down. She has shaved her head bald. Her gray eyes are slightly larger than normal.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She works hard and plays hard.
History: Ida was born with her father's beautiful face. A gifted student she started as a Jeweler, but she got bored and became a Sailor. She has set out to sabotage the competition.
Motivation: Balancing her hectic life and new Sailor responsibilities is difficult; and sabotage a competitor
Ideals: Athletic. Flaws: Antagonistic, Hedonist. Bonds: Attractive, Job. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Neutral (CR 15)
Armor Class 11
Hit Points 49 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Draconic
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 3 | 3 | 3 |
Possessions: 700 pp. Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (150 gp). Cloth of gold vestments (150 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Jeweled gold crown (4000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Large well-done wool tapestry (200 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (200 gp). Golden circlet with four aquamarines (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ozyman Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a white suit, tan shirt, and black tie. He sports a flattop hair cut. His amber eyes have a joyful gleam in them most of the time.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He also has developed a complete distrust of the Engraver profession.
History: He was raised in a plains tribe. He worked as a nervous Fletcher and found it very stressful. He has since lost track of the people in his past.
Motivation: He is content; and to unite with his sister
Ideals: Justice. Flaws: Mundane. Bonds: Job, Nature, Family. Occupation: Fletcher
Voice: Breathy voice
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 11)
Armor Class 12
Hit Points 52 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Orc, Aquan
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.
Ahinar Horineth, Female Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her hair is short and golden. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She feeds upon the attention of others.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ahinar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature axe.
Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister
Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Family. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 10 pp.
Karash Haley, Male Half-Orc [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears just a black suit. His moppish red hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Karash was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Karash's father didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Money/treasure; and he is greedy
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Enemies, Rich. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 8
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4
Possessions: Jasper (60 gp). Carnelian (60 gp). Freshwater pearl (10 gp).
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