Patrick Galanodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a yellow broad hat and yellow clothes. He wears his silver hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: He is the product a well kept family trust fund and as such has never really known need. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now mingles about in high society.
Motivation: A strong sense of loyalty to Halfling people; and he is greedy
Ideals: Gifted. Flaws: Racist. Bonds: Religious, Rich. Occupation: Courier
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
Possessions: 300 gp. Freshwater pearl (15 gp). Blue star sapphire (1100 gp). Alexandrite (700 gp). Iolite (50 gp).
Aerdeth Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear flannel. His hair is golden and curly. His eyes are likewise green.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aerdeth was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He wants revenge against brigands; and he feels threatened by others
Flaws: Ugly, Depressed, Fearful. Bonds: Religious, Enemies. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Sannl Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She wears her hair in dreadlocks. Her skin is flawless and her amber eyes scan people very quickly.
Personality: Calm and collected, she is a well trained Performer. She receives visions of the future at random moments
History: Sannl lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. She now owns her own business.
Motivation: Expand her business; and to be a mercenary again
Ideals: Gifted. Bonds: Attractive, Job, Family, Rich. Occupation: Performer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Ellyjoybell Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in a clean blue cloak covering her clean studded leather. She is bristling with hidden weapons, mostly scythes and greatswords. With bright black hair. She has several tiny opal earrings on each ear.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She takes great joy in being the best Engraver in town.
History: She is a Jackalwere in disguise. She was an apprentice working in her mother's forge. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: A need for knowledge about a nearby landmark; and she has comitted a past crime that haunts her to this day
Ideals: Optimist. Bonds: Criminal record, Rich, Job, Adventurer. Occupation: Engraver
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Gnome, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 84 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Draconic, Halfling, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. 1 Medium magic item.
Decarabia Temerity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears a simple green robe with tan stripes complete with hood. She is muscular with a powerful set of arms. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are silver.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a very good compulsive liar and kleptomaniac.
History: Decarabia lived on a farm with her father, near the main road leading to a nearby town. Decarabia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to trick people and travel the world for free.
Motivation: She is a bit of a kleptomaniac.
Ideals: Joker. Bonds: Criminal record, Family, Adventurer. Occupation: Assassin
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 64 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 2800 gp. Eyepatch with mock eye of sapphire and moonstone (1900 gp). A roughly beaten golden orb (170 gp). Golden circlet with four aquamarines (6000 gp).
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