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Advanced [show]


Seven Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'9" southern man, he wears professional attire. His yellow fur has been sun bleached extensively. His eyes are likewise green.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has all his life been fascinated with music.

History: He got into the Adventurer business at a young age. In his 14th year, his parents were killed by a giants raid, leaving Seven alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and sabotage a competitor

Ideals: Artistic, Impeccable. Bonds: Attractive, Job, Enemies. Occupation: Adventurer

Voice: Sore throat, cough

Attributes [hide]

Seven Wind, Male Tabaxi Bard 8
Medium (6'9") Tabaxi, Lawful Evil (CR 8)
Armor Class 13
Hit Points 51 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)9 (-1) 12 (+1)12 (+1)
Skills Deception +4, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp.


Social Check DCs


Glim Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This western man typically wears blue cloth garments or leather armor. His clothes are grease stained in places. He wears his hair in dreadlocks. His skin is flawless and his violet eyes scan people very quickly.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Apothecary, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant, Attractive. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Glim Nackle, Male Gnome Aristocrat 1
Small (3'2") Gnome, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 19 (+4)16 (+3) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Halfling, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 40 gp.


Social Check DCs


Meriele Horineth, Female Elf [Permalink]

Personal [hide]

Description: She wears a tan shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her brown hair is cut short. She tend to wears goggles to shield her eyes.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Meriele took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Joker, Gifted, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Farmer

Voice: Scratchy, weak

Attributes [hide]

Meriele Horineth, Female Elf Paladin 3
Medium (5'4") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 6 (-2)10 (+0) 15 (+2)16 (+3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 cp. Deep green spinel (100 gp).


Social Check DCs


Andram Gluttony, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. He carries a battered mace and tarnished lance as well. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Guardian, Rich, Family. Occupation: Stylist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Andram Gluttony, Male Tiefling Adept 13
Medium (6'9") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 62 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d4+3, Ranged +6 / 4d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2000 gp. Rock crystal (60 gp). Deep blue spinel (1000 gp). Violet garnet (1000 gp). Deep blue spinel (1000 gp). 1 Minor magic item.


Social Check DCs


Rohesia Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. Her white hair is long and unkept. She has a dull look in her violet eyes.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also has developed a complete distrust of the Hunter profession.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Merchant arts, while her mother instructed her in etiquette, music and courtly manner. Her father was very strict, and drilled into her lessons on being the perfect lady. She has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Ugly, Secretive. Bonds: Job, Rich. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Rohesia Eastaughffe, Female Human Adept 1
Medium (4'9") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)14 (+2) 15 (+2)11 (+0)
Skills Arcana +4, Medicine +4
Senses Passive Perception 12
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 600 sp. Chrysoprase (80 gp).


Social Check DCs

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