Reynard Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries with him a set of swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Slave Trader
Voice: Switch between two voices
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Draconic, Sylvan, Druidic
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. Carnelian (30 gp). Black pearl (700 gp). Freshwater pearl (6 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.
Glim Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing left leg. He is renowned for his bright tan suits and hats. He has no hair. His eyes, though not visible through his cowl, are brown.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To reunite with his absent mother.
Ideals: Artistic, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Spy
Voice: Draws out vowels
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 100 gp. 1 Minor magic item.
Seraphina Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of luck around her neck, and a nunchaku on her belt. Her skin is fair and her fingers are delicate and long. Her auburn hair is knotted and matted. Her eyes are likewise hazel.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is a great chef.
History: Sold as a small child to a slaver, Seraphina was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father took her hunting and taught her how to get in the mind of other creatures. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist, Gifted. Bonds: Mentor, Nature. Occupation: Navigator
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 12)
Armor Class 14
Hit Points 69 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Large well-done wool tapestry (200 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Jeweled electrum ring (6000 gp).
Pelt Buttons, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'7". He very much looks the part of a Bricklayer, and his gloved hand is found clutching a greataxe. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small desert village. He was taken from his home at a very young age. After a long history of fighting, Pelt and his spouse have recently divorced.
Motivation: Further expansion of business; and to be a doctor again
Ideals: Joker. Flaws: Antagonistic. Bonds: Job, Nature, Slave. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Medium (6'7") Tabaxi, Neutral Good (CR 17)
Armor Class 11
Hit Points 24 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 19 (+4) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Infernal, Undercommon
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 |
Possessions: 7000 gp. Black velvet mask with numerous citrines (80 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Duergath Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and he perpetually has his greataxe ready. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Duergath wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Entrepeneur, Fighting, Disciplined. Flaws: Forgetful. Bonds: Attractive. Occupation: Architect
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!
