Vanchu Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest. She is bristling with hidden weapons, mostly tridents and sickles. Her black hair, when down, is lengthy. Her gray eyes peer out from beneath her small black hat.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is a bit of a xeno-phobe, disliking non-Half-Orcs.
History: Sold as a small child to a brothel owner, Vanchu was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved out north to avoid the crime she committed. She has built up a small fortune and can afford her own way.
Motivation: Wants her loneliness to end; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Racist. Bonds: Criminal record, Guardian, Mentor, Rich, Has a crush. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 12 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 1200 gp. Freshwater pearl (15 gp). Aquamarine (1400 gp). Citrine (70 gp). Citrine (70 gp).
Georgina Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears white leather gloves, a white jacket, and tight pants. Her silver hair is smooth and relatively long. Her eyes are brown and beady.
Personality: A deeply religious woman she believes everything happens for a reason. She is lazy and tries to find solutions quickly.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She was granted druidic powers by her dying sister.
Motivation: To pay off her debts; and she is compelled to act according to her religious beliefs
Ideals: Gifted. Flaws: Ugly, Lazy. Bonds: Religious, Debt. Occupation: Farmer
Voice: Low and grunting
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 13)
Armor Class 15
Hit Points 90 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Gnoll, Dwarven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
Possessions: 1000 gp. Rose (40 gp). Sard (40 gp). 1 Medium magic item.
Alice Walcott, Female Human [Permalink]
Personal [hide]
Description: This woman has a large grey mantle and cape that has been intricately interwoven into her blue robe. She has a penchant for wearing a ring with an oversized topaz on her right hand. With wild black hair. She tend to wears goggles to shield her eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She served in the navy to pay for her family's outstanding loans. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In her journeys she found a malevolent artifact. She wishes to return this artifact and its corrupting influence back to where it came.
Motivation: She desires power and/or immortality.
Flaws: Disease. Bonds: Rich, Has a crush, Adventurer, Military. Occupation: Architect
Voice: German accent
Attributes [hide]
Medium (4'11") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Trail Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'9". He has the majority of his body covered in plate, and his gloved hand is found clutching a longbow. His long brown fur is drawn into a two foot long braid. He is baby faced.
Personality: He is business-like. He takes instructions and follows them to the letter. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a Fortune-teller, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He has comitted a past crime that haunts him to this day; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism. Bonds: Adventurer, Poor, Criminal record. Occupation: Knight
Voice: Nasally tone
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 20 pp. 1 Minor magic item.
Spear In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he dresses like a well dressed Map Maker does. He has wavy black fur. His otherwise smooth face is marked with small tiny scars.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 4 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has dedicated himself to building a better kind of golem.
Motivation: He is terrified, and will act out of fear; and he's looking for his big break
Flaws: Insane, Fearful. Bonds: Job, Immigrant, Adventurer. Occupation: Map Maker
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
Possessions: 110 gp. Amethyst (150 gp).
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