Oskar Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His moppish chestnut hair is in a traditional bowl cut. He has amber eyes and a grey hat with a tan feather.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His parents moved while he was still in utero so he is the first generation to be born here. Oskar was born on a far western mountains where he grew up under the tutelage of his father, an expert Miner. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Insane, Impulsive. Bonds: Immigrant. Occupation: Miner
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Druidic
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 360 gp. 1 Silk rope.
Harbek Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a brown vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has a long brown beard with little hanging trinkets. His hazel eyes are slightly larger than normal.
Personality: He loves telling others what to do and how they should feel about things. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and to share knowledge with the world
Ideals: Opinionated, Logical. Flaws: Depressed. Bonds: Nature. Occupation: Carter
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 71 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +8 / 3d6+4, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 2300 gp. Citrine (70 gp).
Thea Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she likes to wear ponchos typically of a light white in addition to tight pants. Her long black hair is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Flattery will make her almost putty in your hands.
History: From birth she was tutored by a cruel and relentless mentor. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Flaws: Antagonistic, Selfish. Bonds: Attractive, Mentor, Adventurer. Occupation: Doctor
Voice: pre-pubescent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp.
Calcitro Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a long chestnut beard with little hanging trinkets. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Calcitro reached his early adolescence his Halfling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Calcitro was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Marry his sister to traveling adventurers; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Military, Enemies, Family. Occupation: Fletcher
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 18 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Verna Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She is generally well dressed albeit a few years behind the times. Her brown hair is thinning but still full. Her eyes are a pleasant violet.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has recently gotten a pet goose that steals things from people.
Motivation: She has decided she is irredeemable; and she's repulsed by the pc
Ideals: Athletic, Justice. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Soapmaker
Voice: Low and grunting
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 50 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!