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NPC Generator

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Advanced [show]


Ovina Silveraxe, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly auburn, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Gifted from a young age, Ovina studied abroad. She has had some formal poetry training, and achieved minor success. She has never given up on her poetry dream.

Motivation: She has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Gifted, Artistic. Flaws: Racist. Bonds: Rich. Occupation: Beggar

Voice: Complex vocabulary, royal

Attributes [hide]

Ovina Silveraxe, Female Dwarf Aristocrat 12
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)17 (+3) 15 (+2)6 (-2)
Skills Acrobatics +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Terran, Draconic
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +2

Possessions: 200 pp. Moss agate (16 gp). Silver pearl (60 gp). Malachite (16 gp). Black star sapphire (700 gp). Golden yellow topaz (1500 gp). Chrysoberyl (60 gp). Amber (60 gp).


Social Check DCs


Damien Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear ponchos typically of a light red in addition to tight pants. His hair is chestnut and very short. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He also has developed a complete distrust of the Weaver profession.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered dancing. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and to unite with his brother

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Guardian, Family. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Damien Greenbottle, Male Halfling Warlock 2
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Religion +3, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1600 sp. Brass mug with jade inlays (500 gp).


Social Check DCs


Emerald Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He has a large pastel mantle and cape that has been intricately interwoven into his green robe. He wears his yellow fur down. He tend to wears goggles to shield his eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is afraid of women and trembles around them

History: He comes from a rich eastern family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Emerald grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Emerald. Being a Fisher kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants to raise his children well; and an old rival family wants him found

Flaws: Greedy, Shy. Bonds: Rich, Criminal record, Family. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Emerald Of Storm, Male Tabaxi Druid 13
Medium (6'0") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 85 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)13 (+1) 15 (+2)7 (-2)
Skills Persuasion +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655443

Possessions: 1000 gp. Black pearl (1300 gp). Tiger eye turquoise (11 gp). Amber (160 gp). Malachite (11 gp). Fire opal (600 gp). Carnelian (80 gp). Hematite (11 gp). Moonstone (80 gp). White opal (600 gp). 1 Medium magic item.


Social Check DCs


Erky Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky tan painted plate armor. His black hair is matted, messy, and big. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born in the south to a Mayor, Erky learned a great deal about his father's area of expertise. Brilliant and gifted he never wanted to apply himself. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Mayor

Voice: Uses sign language

Attributes [hide]

Erky Miggledy, Male Gnome Cleric 4
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 41 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)16 (+3) 9 (-1)12 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 9
Languages Common, Gnome, Auran, Druidic, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Obsidian (13 gp). 1 Minor magic item.


Social Check DCs


Nurkara Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This malnourished woman wears a robe, a symbol of magic around her neck, and a hand crossbow on her belt. Her silver hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She will rave to anyone who will listen. She is frequently practicing swordplay.

History: Born in the south her family was never financially stable. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Insomniac, Insane. Bonds: Poor, Military. Occupation: Fisher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Nurkara Daerdahk, Female Dwarf Monk 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)10 (+0) 10 (+0)9 (-1)
Skills Athletics +4, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 90 gp. 1 Banded mail.


Social Check DCs

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