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NPC Generator

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Advanced [show]


Perra Nemmonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a green vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her green boots flare out at the collars. Her white crest, when down, is lengthy. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is lazy, self-centered, vain, and jealous.

History: Born in the east her family was never financially stable. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Perra took refuge in the old dungeon and found the beat up sai and armor she uses now. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend

Ideals: Athletic. Flaws: Selfish. Bonds: Poor, Nature, Adventurer. Occupation: Bellfounder

Voice: Creaky witch voice

Attributes [hide]

Perra Nemmonis, Female Dragonborn Sorcerer 10
Medium (6'2") Dragonborn, Neutral Good (CR 10)
Armor Class 11
Hit Points 37 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Intimidation +5, Nature +5
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1900 gp.


Social Check DCs


Norsko Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 5'10". He wears a black armored body suit, with a simple brown line shooting up and back down, and his gloved hand is found clutching a scythe. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich western family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Norsko grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Norsko. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Ideals: Professionalism. Bonds: In love, Rich, Criminal record. Occupation: Bather

Voice: Pronounces difficult words wrong

Attributes [hide]

Norsko Westcott, Male Half-Orc Bard 7
Medium (5'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 15 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)10 (+0) 10 (+0)7 (-2)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 200 gp. Bloodstone (80 gp). Chalcedony (80 gp). Obsidian (14 gp). Alexandrite (1400 gp).


Social Check DCs


Margery Flows, Female Half-Elf [Permalink]

Personal [hide]

Description: She is generally well dressed albeit a few years behind the times. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a card on it. Her white hair is still thick. Her amber unseeing eyes seem to look past you.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born several months after her father was called into army service. A freak accident while working with her Map Maker father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army

Flaws: Disease, Terse, Impulsive. Bonds: Attractive, Military. Occupation: Navigator

Voice: Russian accent

Attributes [hide]

Margery Flows, Female Half-Elf Cleric 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)9 (-1) 10 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 gp. Carnelian (30 gp).


Social Check DCs


Hecat Fright, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a green cloak and cross-gartered red stockings. She is physically well-built. Her blue hair is braided into rings. Her fair skin shows little sign of her aristocratic breeding.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born the only child of a wealthy merchant. Through the years after Hecat was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Hecat's mother didn't care for her much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Entrepeneur. Flaws: Fearful, Antagonistic. Bonds: Attractive. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Hecat Fright, Female Tiefling Aristocrat 15
Medium (4'9") Tiefling, Neutral Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)18 (+4) 7 (-2)10 (+0)
Skills Perception +3, Stealth +6
Senses Passive Perception 16
Languages Common, Elven, Gnome, Orc, Halfling
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 7000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). Gold dragon comb with red garnet eye (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A silver and pearl hairclip (20 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Jeweled anklet (4000 gp). 1 Medium magic item.


Social Check DCs


Crampernap Offund, Male Gnome [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears baggy blue pantaloons and a red scarf. His red hair, when down, is lengthy. His green eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Crampernap enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Crampernap took refuge in the large cave and found the beat up scythe and armor he uses now. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Flaws: Hedonist. Bonds: Job, Poor, Nature, Debt. Occupation: Stylist

Voice: Low and grunting

Attributes [hide]

Crampernap Offund, Male Gnome Aristocrat 9
Small (3'5") Gnome, Lawful Neutral (CR 9)
Armor Class 9
Hit Points 91 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 20 (+5)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 12
Languages Common, Gnome, Dwarven, Celestial, Orc
Attacks Melee +4 / 3d4+1, Ranged +1 / 3d4-2, Grapple +1

Possessions: 3000 sp. Jasper (40 gp). Fiery yellow corundum (600 gp).


Social Check DCs

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