John Huxley, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair, while still mostly black, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He invites people to come help in his community garden.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His homeland was ravaged by war and he spent much of his life rebuilding it. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Ugly, PTSD. Bonds: Poor, Military. Occupation: Performer
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 6000 cp. 1 Thunderstones.
Mara Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She has a moderate pudge and is not very fit. Her hair is blonde and curly. She wears a mask on her face.
Personality: She is fixated on the number 12. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born to a poor family in the city she treasured whatever gifts she got. Cursed with lycanthropy at a very young age, Mara has worked very hard to control her curse. Recently she has begun working with bootleggers and crooks.
Motivation: A rival would like her out of the picture; and seeks redemption
Flaws: Insane, Disease. Bonds: Attractive, Criminal record, Poor. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp. Hematite (7 gp). Amber (50 gp). 1 Masterwork Common Melee.
Anverth Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears baggy tan pantaloons and a yellow scarf. He sports a long chestnut beard, and similarly colored long hair. He has brown eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born to a pair of adventurers, Anverth grew up listening to his mother's many stories. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He then took over the family business and is one of the better Mayor for hire.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Secretive, Racist. Bonds: Adventurer, Job. Occupation: Mayor
Voice: Dark and ominous
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Glim Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers black and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly sickles and sais. His hair is brown and curly. He wears a mask on his face.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. Glim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Glim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.
Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Philantrophist, Justice. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Mortician
Voice: Old thin voice
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 12
Hit Points 75 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +4 / 4d6-1, Ranged +6 / 4d6+1, Grapple +1
Possessions: 4000 gp. Large well-done wool tapestry (400 gp). Silver comb with moonstones (100 gp). Golden circlet with four aquamarines (2000 gp). Fire opal pendant on a fine gold chain (1400 gp). Solid gold idol (600 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). A necklace of small pink pearls (2000 gp). Cloth of gold vestments (90 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item.
Vanuath Adler, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet leather gloves, a violet jacket, and tight pants. He is portly but not overly obese. His hair is red and curly. His hazel eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. Vanuath enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Flaws: Hedonist, Fearful. Bonds: Attractive, Immigrant, Job. Occupation: Mayor
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
