Hunter Cornish, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a robe, a symbol of the sun god around his neck, and a shortspear on his belt. His hair is cut close to his head. His eyes are amber and beady.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hunter took refuge in the ruined castle and found the beat up shortspear and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break.
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Navigator
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 gp. Tourmaline (120 gp).
Sannl Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She tends to wear a large grey jacket. Her auburn hair is knotted and matted. She tend to wears goggles to shield her eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is an amazing painter.
History: Sannl lived on a farm with her father, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Sannl has worked very hard to control her curse. She has since lost track of the people in her past.
Motivation: Wants to raise her children well; and to prove her worth to the world
Ideals: Gifted. Flaws: Mundane, Disease, Impulsive. Bonds: Family. Occupation: Ruler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 700 sp. An abacus with copper, silver and gold markers (140 gp).
Zykroff Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is renowned for her bright green dresses and hats, and she perpetually has her quarterstaff ready. Her crest is green and curly. Her eyes are gold.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was raised in a white middle class family as the only child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to raise her children well; and her relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Selfish, Antagonistic, Mundane. Bonds: Criminal record, Family. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 22 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Aquan, Gnoll, Ignan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1500 gp. Malachite (14 gp). Eye agate (14 gp). Coral (160 gp). Violet garnet (900 gp). 1 Minor magic item.
Immeral Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'11" and is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His right leg appears badly burned and disfigured. He has styled his black hair well, parting it to the right. His eyes are amber.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Gifted from a young age, Immeral studied abroad. After coming to the age of reason, Immeral took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has dedicated himself to building a better trade route.
Motivation: To reunite with his old friends; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Nature, Job, Adventurer. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (4'11") Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 7 (-2) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Giant, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 100 gp. 1 Good lock. 1 Backpack. 1 Disguise kit.
Cockaby Gummen, Male Gnome [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears rags and sports a simple walking cane. He has a very tight haircut. He has gleaming, smiling blue eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the east to a Fletcher, Cockaby learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Fletcher for hire.
Motivation: Sabotage a competitor; and further expansion of business
Ideals: Fighting, Gifted. Bonds: Poor, Attractive, Job. Occupation: Fletcher
Voice: Russian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Elven, Druidic, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 20000 cp. 1 Minor magic item.
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