Kasdeya Soft, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon her head. She keeps her white hair in a flapper bob. Her black unseeing eyes seem to look past you.
Personality: Overbrimming with self-confidence, Kasdeya isn't afraid of most anything. She has a strong dislike to people who do not believe in Tiefling unity. She is afraid of women and trembles around them
History: She was born a particularly ugly child, much to the horror of her parents. A gypsy cursed her at a young age, leading to her ugly appearance. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Nothing but the best is good enough for her; and an old rival family wants her found
Ideals: Impeccable. Flaws: Ugly, Disease, Shy. Bonds: Poor. Occupation: Performer
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Tiefling, Lawful Neutral (CR 11)
Armor Class 9
Hit Points 33 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 11 (+0) | 19 (+4) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Elven, Dwarven, Undercommon
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 190 pp. Zircon (80 gp). Silver pearl (140 gp). Blue quartz (14 gp). Blue star sapphire (800 gp). Deep blue spinel (900 gp). Blue sapphire (800 gp). Bloodstone (80 gp). 1 Minor magic item. 1 Minor magic item.
Sarah Staurheim, Female Half-Elf [Permalink]
Personal [hide]
Description: She stands about 5'5" and typically wears violet cloth garments or leather armor. Her left leg appears badly burned and disfigured. With wild golden hair. She wears a mask on her face.
Personality: Confrontational and typically high on some drug or another. Flattery will make her almost putty in your hands.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break
Flaws: Addict, Selfish. Bonds: Rich, Adventurer. Occupation: Miller
Voice: Scottish accent
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 7)
Armor Class 9
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: 1200 gp.
Amnon Revile, Male Tiefling [Permalink]
Personal [hide]
Description: This man typically wears black cloth garments or leather armor. He has a penchant for wearing a ring with an oversized amber on his right hand. His silver hair is greasy and uncared for. He has gleaming, smiling gold eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Amnon was born the youngest of three triplets. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Amnon managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: Find a way to reverse the transformation of his sister; and he is a bit of a kleptomaniac
Ideals: Disciplined. Flaws: Ugly. Bonds: Rich, Criminal record, Family. Occupation: Healer
Voice: Switch between two voices
Attributes [hide]
Medium (5'5") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Spring Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a brown armored body suit, with a simple blue line shooting up and back down. She has a penchant for wearing a ring with an oversized topaz on her left hand. She has red fur. She has a tattooed face.
Personality: She is witty, but her monotone delivery comes off as unnerving She feeds upon the attention of others.
History: She was born in the south. A few years later when the west was not economically sound they moved to her current location. She now mingles about in high society.
Motivation: She uses money and sex appeal to get what she needs; and she has money and likes to spend it
Ideals: Joker. Bonds: Rich, Attractive, Immigrant. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'8") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 5 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 600 gp.
Whurbin Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he dresses like a well dressed Dyer does. He has moderate length chestnut hair. He wears large thick round spectacles.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He has achieved small success as a Dyer.
Motivation: To be a Navigator again; and he is currently in port desperately looking for someone to get him out
Ideals: Artistic, Entrepeneur. Bonds: Job, Slave, Immigrant. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. Brown-green garnet (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!