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NPC Generator

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Advanced [show]


Olunt Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He is physically well-built. His golden hair is thinning but still full. His hazel eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Bather, who enjoyed hunting, Olunt was taken on many hunting expeditions. His family was turned out during the war. He and his family wandered south to less war torn lands. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Olunt Loderr, Male Dwarf Expert 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 20 (+5)7 (-2) 9 (-1)4 (-3)
Skills Arcana +0, History +0
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 160 gp. 1 Banded mail.


Social Check DCs


Alice Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She sports yellow clothing, slightly heavier than average wear. Sporting a silver mohawk this woman's hair draws a lot of attention. Her eyes are a pleasant brown.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with her god.

History: She was born the only child of a wealthy merchant. Her childhood dream was to be a Sailor, but she was a colossal failure. She then took over the family business and is one of the better Navigator for hire.

Motivation: She's repulsed by the PC; and she loathes her own lifestyle

Ideals: Entrepeneur. Flaws: Depressed, Antagonistic. Bonds: Religious, Job. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Alice Martell, Female Half-Elf Barbarian 5
Medium (5'5") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Athletics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +5

Possessions: Just what you see.


Social Check DCs


Ella Marlowe, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her shortbow. Her chestnut hair is heavily combed to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She receives visions of the future at random moments

History: She was raised in a white middle class family as the only child. She was an apprentice working in her mother's forge. She has drifted from career to career and currently works as a Tailor.

Motivation: Balancing her hectic life and new Tailor responsibilities is difficult; and to be a cook again

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ella Marlowe, Female Human Aristocrat 11
Medium (4'7") Human, Chaotic Good (CR 11)
Armor Class 8
Hit Points 45 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)11 (+0) 17 (+3)11 (+0)
Skills Athletics +6, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +2 / 3d8-2, Grapple +4

Possessions: 2100 gp. Malachite (16 gp). Silver pearl (140 gp). Zircon (30 gp). Fiery yellow corundum (1300 gp).


Social Check DCs


Guy Clinton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light grey in addition to tight pants. He has no hair. His amber unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was raised in a forest tribe. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has dedicated himself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Disease, Sensitive. Bonds: Nature, Adventurer. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Guy Clinton, Male Human Paladin 1
Medium (5'6") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Crampernap Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many white ritualistic tattoos. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is greying along the sides and has receded to reveal a widow's peak. His green eyes are passionate and lively.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He pushes his goals aggressively. He is also a coward if confronted.

History: Sold as a small child to a brothel owner, Crampernap was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Fearful. Bonds: Mentor, Adventurer, Slave. Occupation: Shipwright

Voice: Ums and uhs a lot

Attributes [hide]

Crampernap Loofollue, Male Gnome Ranger 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Religion +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs

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