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Advanced [show]


Jabbie Pingun, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He inherited the family business which he has now maintained for 5 years.

Motivation: Balancing his hectic life and new Mayor responsibilities is difficult; and he is unsatisfied with his job

Flaws: Fearful, Ugly. Bonds: Poor, Adventurer, Job. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Jabbie Pingun, Male Gnome Ranger 6
Small (3'7") Gnome, Neutral Good (CR 6)
Armor Class 13
Hit Points 35 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)9 (-1) 16 (+3)15 (+2)
Skills Arcana +2, Deception +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Qemuel Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered violet stockings. He is portly but not overly obese. His dark red hair is lengthy. He wears a mask on his face.

Personality: Qemuel wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Qemuel lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Qemuel was left his mother's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: A deep hatred of illithids; and many illithids want him driven away

Ideals: Disciplined, Optimist. Bonds: Family, Military, Enemies. Occupation: Shipwright

Voice: Speaks like tongue is numb

Attributes [hide]

Qemuel Vice, Male Tiefling Commoner 2
Medium (5'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 13 (+1)14 (+2)
Skills Insight +3, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1000 cp.


Social Check DCs


Shágflak Astley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky white painted plate armor. He wears a deerstalker hat to cover his moderate length auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.

History: He got into the Glassblower business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. In the meantime he has taken over work as a Glassblower and occasionally as a mercenary.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Bonds: Adventurer, Job, Family. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Shágflak Astley, Male Half-Orc Warlock 2
Medium (6'9") Half-Orc, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 10 (+0)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Sylvan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 350 gp.


Social Check DCs


Ielenia Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her hair is always cut to a buzz. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Born to a pair of adventurers, Ielenia grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Adventurer. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Ielenia Xistsrith, Female Elf Aristocrat 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 2 (-4)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Raam Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear black clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'10" when asserting himself. His blue hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Raam studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Assassin. Since then, he has sought to make the best of life.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his absent mother

Ideals: Optimist, Joker, Gifted. Flaws: Insomniac. Bonds: Job, Family. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Raam Mayhem, Male Tiefling Warrior 2
Medium (6'10") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 26 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 6000 cp.


Social Check DCs

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