Halander Thorngage, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white shirt with thin black vertical stripes and brown pants. His blonde hair has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a hateful person. He taunts others and blames them for his problems. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Healer arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He left for the east, certain he would find work there.
Motivation: Money/treasure.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 10 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 6 (-2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 200 gp.
Marigold Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is muscular with a powerful set of arms. Her hair is brown and curly. Her amber eyes lackadaisically let the world flow into them.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Born in a small village she learned the ways of the warrior from her mother. Marigold abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature bastard sword.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist, Fighting. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Old Prospector
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cumpen Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she has a large blue mantle and cape that has been intricately interwoven into her brown robe. She wears her brown hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.
Personality: Her tongue was cut out and she uses sign language. She would rather hide behind her crafts than deal with other people.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She has had some formal writing training, and achieved minor success. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and a deep hatred of goblins
Ideals: Artistic, Gifted. Flaws: Disease, Shy. Bonds: Enemies. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 3000 sp. 1 Minor magic item.
Gomory Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a trident, but if one is not available he will default to his club. He has wavy chestnut hair. His eyes are green.
Personality: Gomory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in the west to a Gardener, Gomory learned a great deal about his father's area of expertise. He worked as a nervous Gardener and found it very stressful. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Logical. Bonds: Job, Criminal record. Occupation: Gardener
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 140 gp.
Bucklal Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He wears a well pressed and immaculate suit (or dress). He has a hunchback. His moppish auburn hair is in a traditional bowl cut. His violet unseeing eyes seem to look past you.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Artistic. Flaws: Ugly, Disease. Bonds: Family. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 50 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Gnome, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. Tourmaline (40 gp). Violet garnet (1400 gp). Clear bright green emerald (2000 gp). Brown-green garnet (40 gp). Black pearl (1400 gp). Golden yellow topaz (1400 gp). Golden yellow topaz (1400 gp). Eye agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
