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Advanced [show]


Nazû Ramsey, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a black and yellow handkerchief worn on his left side. His white hair is smooth and relatively long. His eyes, though not visible through his cowl, are green.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to make almost anything out of random pieces of junk.

History: His father raised him in a mountain cabin. Nazû was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nazû decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has achieved small success as a Tanner.

Motivation: Regain custody of his daughter; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Bonds: Job, Nature, Criminal record, Family. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Nazû Ramsey, Male Half-Orc Ranger 7
Medium (5'8") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 8
Hit Points 55 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 15 (+2)6 (-2) 13 (+1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 110 pp. Violet garnet (1300 gp). Deep blue spinel (1300 gp). Peridot (60 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arara Xiloscient, Female Elf [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and is typically in her Glassblower uniform. Her skin is also unnaturally pale. She has white hair. Her green eyes are slightly larger than normal.

Personality: She is very quiet and rarely speaks above a whisper. She believes the world needs to unite to get rid of dire rats once and for all.

History: Arara lived on a farm with her father, near the main road leading to a nearby town. Her parents were killed by dire rats in a raid when she was still a young child. The dire rats captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has drifted from career to career and currently works as a Glassblower.

Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult.

Flaws: Ugly, Shy. Bonds: Job, Enemies, Family. Occupation: Glassblower

Voice: Sore throat, cough

Attributes [hide]

Arara Xiloscient, Female Elf Warrior 3
Medium (5'5") Elf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 9 (-1)14 (+2) 8 (-1)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 9
Languages Common, Elven, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Climber’s kit.


Social Check DCs


Gurdis Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. She has a hunchback. Her hair, while still mostly brown, has prominent grey streaks. She wears crescent spectacles with a black brim.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She plays an instrument quite well.

History: She was raised in a white middle class family as the only child. Through the years after Gurdis was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Gurdis's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.

Motivation: She seems to be bored by most things; and she is greedy

Ideals: Justice, Artistic. Flaws: Ugly, Mundane, Antagonistic. Bonds: Rich. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Gurdis Goblinbane, Female Dwarf Monk 7
Medium (4'0") Dwarf, Chaotic Good (CR 7)
Armor Class 9
Hit Points 41 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)9 (-1) 13 (+1)7 (-2)
Skills History +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1

Possessions: 300 gp. Golden yellow topaz (1300 gp). Star rose quartz (60 gp). Rose (60 gp).


Social Check DCs


Emeny Hallewell, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a robe, a symbol of the four houses of cards around her neck, and a greataxe on her belt, and is pretty ugly. Her auburn hair is knotted and matted. Her otherwise smooth face is marked with small tiny scars.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.

History: She was born blind and as such lacked many opportunities for work. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Emeny fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To settle down with her crush.

Ideals: Fighting. Flaws: Ugly, Disease, PTSD. Bonds: Immigrant. Occupation: Engraver

Voice: American accent

Attributes [hide]

Emeny Hallewell, Female Human Wizard 4
Medium (4'10") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)14 (+2) 7 (-2)12 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 8
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243200

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Mardnab Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. Her hair is white and curly. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is business-like. She takes instructions and follows them to the letter. She uses divination through singing.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. She found a children's book about a Gnome Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: Meet up once more with her childhood friend; and she has money and likes to spend it

Ideals: Professionalism, Gifted. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Navigator

Voice: Stutters

Attributes [hide]

Mardnab Scheppen, Female Gnome Barbarian 1
Small (3'1") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 9 (-1)17 (+3) 14 (+2)17 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Infernal, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +5

Possessions: 40 gp.


Social Check DCs

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