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NPC Generator

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Advanced [show]


Lone Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in brown turtlenecks beneath a blue coat with white slacks. Her broad hat is riddled with cuts and holes. She wears round tiny glasses practically rammed into her face.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Lone was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Her religion dominates her actions.

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Religious, Poor. Occupation: Barrister

Voice: Switch between two voices

Attributes [hide]

Lone Grass, Female Tabaxi Monk 1
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)6 (-2) 10 (+0)10 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 5000 cp.


Social Check DCs


Matilda Darlington, Female Human [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sai, but if one is not available she will default to her quarterstaff. Her red hair is singed and shortened. She tend to wears goggles to shield her eyes.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. A true patriot, Matilda would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: From birth she was tutored by a cruel and relentless mentor. When Matilda reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and doesn't want to be a glassblower and was forced into it by her family

Ideals: Passionate. Flaws: Ugly. Bonds: Military, Mentor. Occupation: Glassblower

Voice: Mumbles to self between sentences

Attributes [hide]

Matilda Darlington, Female Human Rogue 11
Medium (5'3") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 31 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)5 (-3) 7 (-2)7 (-2)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2500 gp. Violet garnet (1300 gp). Aquamarine (1300 gp). Aquamarine (1300 gp). Chalcedony (70 gp). Banded agate (14 gp). Peridot (70 gp). Banded agate (14 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunnloda Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: This woman very much looks the part of a Locksmith, and sports empty pouches on her belt. With bright silver hair. She wears round tiny glasses practically rammed into her face.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She invites people to come help in her community garden.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She moved out west to avoid the crime she committed. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Joker, Philantrophist. Bonds: Job, Religious, Criminal record. Occupation: Locksmith

Voice: Scottish accent

Attributes [hide]

Gunnloda Rakankrak, Female Dwarf Commoner 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)7 (-2) 14 (+2)13 (+1)
Skills Acrobatics +1, Nature +0
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 500 sp. Brown-green garnet (160 gp). Deep blue spinel (600 gp).


Social Check DCs


Cora Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She tends to wear a white poncho over her likewise colored trousers and shirt. Beneath her clothing is a huge mess of scar tissue. She has wavy auburn hair. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Cora was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Weaver, but doesn't like to broadcast it.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Persistence. Flaws: Antagonistic. Bonds: Slave, Attractive, Job. Occupation: Tailor

Voice: Creaky witch voice

Attributes [hide]

Cora Tallfellow, Female Halfling Aristocrat 8
Small (2'10") Halfling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 39 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 15 (+2)18 (+4)
Skills Medicine +5, Religion +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs


Morkral Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He does not wear sleeves and tends to eschew shirts when he can avoid it. Beneath his clothing is a huge mess of scar tissue. His blonde hair and beard is wavy and long. His hazel eyes peer out from beneath his wide-brimmed grey hat.

Personality: Stoic and calm, he prefers to meditate than take action. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Money/treasure; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Bonds: Slave, Attractive, Rich. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Morkral Rumnaheim, Male Dwarf Bard 2
Medium (4'3") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 1500 sp. Golden pearl (90 gp). Coral (90 gp).


Social Check DCs

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