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NPC Generator

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Advanced [show]


Isabella Windsor, Female Human [Permalink]

Personal [hide]

Description: This woman wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and sports empty pouches on her belt. Her hair is greying and her face has many wrinkles. Her eyes are likewise gray. Her teeth are yellowed and unaligned.

Personality: She will rave to anyone who will listen. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful wizard made her what she is. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She has passion for adventuring and risk.

Flaws: Ugly, Insane, Impulsive. Bonds: Adventurer, Mentor. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Isabella Windsor, Female Human Druid 9
Medium (4'7") Human, Neutral Evil (CR 9)
Armor Class 11
Hit Points 51 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 17 (+3)12 (+1)
Skills Nature +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464432100

Possessions: 140 pp. A miniature golden chest with tiny emeralds lining the top (120 gp). Large well-done wool tapestry (300 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).


Social Check DCs


Art In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His gray fur is kept up in a ponytail inside a top hat. His green eyes have a joyful gleam in them most of the time.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and he feels that his past leaves him morally obligated to help

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Religious, Criminal record. Occupation: Priest

Voice: Eastern European accent

Attributes [hide]

Art In the Wind, Male Tabaxi Expert 15
Medium (5'11") Tabaxi, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 63 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)15 (+2) 12 (+1)17 (+3)
Skills Animal Handling +6, Athletics +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +3

Possessions: 1000 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (600 gp). Black velvet mask with numerous citrines (120 gp). Jeweled gold crown (2000 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Fire opal pendant on a fine gold chain (1600 gp). Black velvet mask with numerous citrines (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Grief, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is cut close to her head. Her eyes are likewise red. Her teeth are yellowed and unaligned.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. The war was a terrible time for her, and Gomory does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Born to a Junk Dealer, her father struggled to pay the bills. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She ran away from her former home and has been making her living as a Tailor for the past few years.

Motivation: She is unsatisfied with her job; and to be a junk dealer again

Flaws: Ugly, Depressed. Bonds: Poor, Job, Military. Occupation: Tailor

Voice: Spanish accent

Attributes [hide]

Gomory Grief, Female Tiefling Monk 2
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)16 (+3) 8 (-1)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5

Possessions: 3000 cp. Jade (80 gp).


Social Check DCs


Serpent Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black fur is slicked back into a classic pompadour. His thin eyebrows rest above his beady hazel eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion

Ideals: Athletic, Opinionated. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Serpent Paws, Male Tabaxi Fighter 4
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)11 (+0) 15 (+2)11 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. Jasper (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


William Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears skinny pants and wears a yellow and brown robe with the hood down. His brown hair is greasy and uncared for. He has green eyes and a yellow hat with a brown feather.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was raised by priests from a young age. A gypsy cursed him at a young age, leading to his ugly appearance. Recently the stress of being a Interpreter has made it difficult for him to sleep.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Interpreter

Voice: Speaks with back of mouth

Attributes [hide]

William Simmons, Male Half-Elf Wizard 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)7 (-2) 12 (+1)7 (-2)
Skills Performance +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Hematite (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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