Dorn Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is white and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Overbrimming with self-confidence, Dorn isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born in the south to a Navigator, Dorn learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Navigator soon after.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Attractive, Job. Occupation: Navigator
Voice: Boston accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Evil (CR 6)
Armor Class 10
Hit Points 9 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 7 (-2) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: Just what you see.
Smoking Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a brown small hat and brown clothes. He has no fur. His eyes are a pleasant green.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.
History: When he was but 5 years old his parents immigrated from the north. His first spouse was a Barkeep, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his sister's freedom.
Motivation: Wants to raise his children well; and marry his sister to traveling adventurers
Flaws: Ugly, Mundane. Bonds: Poor, Military, Immigrant, Family. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Tabaxi, True Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Marastyr Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a faded coat and loose pants complete with wide-brimmed hat. She has done her best to style her auburn hair to look like a famous performer. Her eyes are a pleasant hazel.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She loves her children and doesn't want them to worry about her. She loves to share her dancing with anyone who is interested.
History: Sold as a small child to a slaver, Marastyr was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has been saving her money to try and buy her brother's freedom.
Motivation: She is not mentally stable, and does not behave rationally; and wants to raise her children well
Ideals: Artistic. Flaws: Shy, Insane. Bonds: Family, Mentor. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 130 gp.
Adelard Bradshaw, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a brown vest and prefers tan and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his silver hair up in a very large beehive style do. His blue eyes are passionate and lively.
Personality: He dislikes all the random violence that takes place in the north. A true patriot, Adelard would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Slave Trader, his father struggled to pay the bills. Adelard liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Tailor
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 8
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 11 (+0) | 9 (-1) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 140 pp. Golden yellow topaz (500 gp). Golden yellow topaz (500 gp).
Brakka Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears white trousers with violet and brown striped suspenders. She wears various colorful collared shirts, marred by teas. Her chestnut hair is styled in orderly dreadlocks. Her otherwise smooth face is marked with small tiny scars.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Brakka was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Brewer work with an outfit from a few towns over. Brewer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Stableman, but doesn't like to broadcast it.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Half-Orc, Chaotic Good (CR 8)
Armor Class 11
Hit Points 43 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 80 pp. Solid gold idol (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
