Uraim Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears an entirely brown suit with white socks and a vest with buckled shoes. With a patchy auburn beard and wild auburn hair. His eyes are a pleasant brown.
Personality: He acts crazy and hedonistic. He is lazy, self-centered, vain, and jealous.
History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Mason and found it very stressful. He has worked as a Mason like his mother before him.
Motivation: To reunite with his old friends; and further expansion of business
Flaws: Hedonist, Selfish, Disease. Bonds: Job, Adventurer. Occupation: Mason
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 75 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 500 gp. Sapphire pendant on gold chain (1100 gp). A delicate silver chain set with a tourmaline (80 gp). Solid gold idol (800 gp). Cloth of gold vestments (30 gp). A small bag of saffron. (80 gp).
Howard Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: 2'10" and muscular, this western man tends to wear a red poncho over his likewise colored trousers and shirt. His long golden hair is drawn into a two foot long braid. His fierce brown eyes like to dwell on things.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: A powerful wizard made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often.
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Mentor. Occupation: Bricklayer
Voice: Scratchy, weak
Attributes [hide]
Small (2'10") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp. A pair of silk slippers encrusted with tiny pearls. (60 gp).
Balifra Holderhek, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is renowned for her bright brown dresses and hats. She sports a flattop hair cut. Her face is scarred and worn.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Balifra was born in the east. At a young age she loved to build and create. Balifra was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Balifra decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She moves from town to town, unable to find a place to settle.
Motivation: She has comitted a past crime that haunts her to this day; and she has decided she is irredeemable
Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Immigrant, Criminal record. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 100 gp.
Berrian Hanali, Male Elf [Permalink]
Personal [hide]
Description: He likes to wear blue tank tops with white pants. He is bristling with hidden weapons, mostly crossbows and glaives. His golden hair is singed and shortened. His fierce green eyes like to dwell on things.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Carpenter, Berrian learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Ugly, Racist, Impulsive. Bonds: Criminal record, Job. Occupation: Carpenter
Voice: French accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 54 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Infernal, Celestial
Attacks Melee +2 / 4d4-2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Jeweled electrum ring (5000 gp). A necklace of small pink pearls (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mehen Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears green painted combat armor at almost all times. His rusty crest is knotted and matted. He has red eyes and a green hat with a red feather.
Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.
History: Born to a pair of adventurers, Mehen grew up listening to his father's many stories. Mehen abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!