Wrenn Folkor, Male Gnome [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.
Personality: Wrenn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Wrenn was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: Nothing but the best is good enough for him; and seeks redemption
Ideals: Impeccable. Bonds: Job, Family, Criminal record. Occupation: Bounty Hunter
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 8)
Armor Class 14
Hit Points 63 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Terran, Druidic, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 900 gp. Brown-green garnet (80 gp). Aquamarine (200 gp).
Aramil Liadon, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tan broad hat and tan clothes. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are white and perfect.
Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was born blind and as such lacked many opportunities for work. He moved out south to avoid the crime he committed. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him; and he's repulsed by the pc
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Ruler
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Bucklal Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with grey highlights, and long blue pants that bunch up around his shoes. He is portly but not overly obese. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He is very pretty but has cold, dead eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised in a forest tribe. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he's looking for his big break
Flaws: Shy. Bonds: Attractive, Job, Nature, Adventurer, Debt. Occupation: Animal Trainer
Voice: Voice breaks
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 12)
Armor Class 13
Hit Points 33 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 3 |
Possessions: 2000 gp. Jeweled anklet (3000 gp). Solid gold idol (600 gp). Jeweled electrum ring (6000 gp). A small bag of saffron. (90 gp). Jeweled electrum ring (6000 gp). 1 Minor magic item.
Fonkin Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and is renowned for his bright blue suits and hats. His white hair is cut short with large spiked bangs in the front. His face is scarred and worn.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Roofer. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and balancing his hectic life and new roofer responsibilities is difficult
Ideals: Optimist, Fighting. Flaws: Ugly, Disease. Bonds: Nature, Job. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 9)
Armor Class 13
Hit Points 60 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Takra Yorke, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His head has been shaved. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also has developed a complete distrust of the Banker profession.
History: Takra was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He is searching for what he claims is his rightful reward.
Motivation: To reunite with his old friends; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Priest
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Evil (CR 5)
Armor Class 12
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc, Auran, Elven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 400 gp.
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