Vanuath Estevan, Male Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses in violet turtlenecks beneath a grey coat with yellow slacks. His auburn hair is lengthy. His thin eyebrows rest above his beady brown eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born to loving parents in a slum to the east. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vanuath fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Disciplined, Fighting. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Unemployed
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 6)
Armor Class 9
Hit Points 42 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Giant, Undercommon, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Enialis Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look and is in decent physical shape. He sports a flattop hair cut. He is very pretty but has cold, dead eyes.
Personality: Aggressive, abrasive, and angry, Enialis embodies much of what other species detest in the Half-Elves. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born at the edge of vast island. When Enialis reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He feels the way he acts is they only way to get by in the world; and regain custody of his daughter
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Military. Occupation: Banker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'11") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
Possessions: 600 gp. Brown-green garnet (80 gp).
Mugrunden Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He usually wears his green robe and has his trident always slung over his shoulder, and he perpetually has his trident ready. His white crest is singed and shortened. His red eyes peer out from beneath his small green hat.
Personality: He is happy with his job as a Spy. He turns his eye from what people do, preferring to live and let live. He also has developed a complete distrust of the Sage profession.
History: Mugrunden was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mugrunden fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality
Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 16)
Armor Class 10
Hit Points 109 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll, Sylvan, Aquan
Attacks Melee +10 / 4d10+5, Ranged +5 / 4d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 3 | 3 | 3 | 3 | 3 | 1 |
Possessions: 500 pp. Jeweled gold crown (6000 gp). Gold and topaz bottle stopper cork (300 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (2000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (1200 gp). Embroidered and bejeweled glove (2000 gp). A necklace of small pink pearls (1000 gp). Old masterpiece painting (1500 gp). Brass mug with jade inlays (500 gp). Embroidered and bejeweled glove (2000 gp). An abacus with copper, silver and gold markers (170 gp).
Zephan Love, Male Tiefling [Permalink]
Personal [hide]
Description: He is in excellent shape and very much looks the part of a Navigator. He keeps his long brown hair kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Confrontational and typically high on some drug or another. He misses his home and complains about the freezing weather, even in summer.
History: Gifted from a young age, Zephan studied abroad. Zephan was born on a far southern plains where he grew up under the tutelage of his father, an expert Navigator. He struck the Navigator job and began his own company from there.
Motivation: Wants to open a new tavern.
Ideals: Athletic, Gifted. Flaws: Addict. Bonds: Job, Immigrant. Occupation: Navigator
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Melee.
Ernest Axton, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, grey cloak. His hair is greying and his face has many wrinkles. His gray eyes peer out from beneath his wide-brimmed grey hat.
Personality: Aggressive, abrasive, and angry, Ernest embodies much of what other species detest in the Humans. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Gardener, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the large cave and found the beat up warhammer and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he is unsatisfied with his job
Ideals: Justice. Flaws: Antagonistic. Bonds: Mentor, Nature, Job. Occupation: Cook
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 120 gp. 1 Masterwork Common Melee.
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