Guy Compton, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is portly but not overly obese. His hair is always cut to a buzz. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great joy in being the best Crown-heir in town.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Crown-heir like his mother before him.
Motivation: He has a crush on the local Hunter; and to find somewhere to settle down
Flaws: Antagonistic, Mundane, Fearful. Bonds: Attractive, Job, Has a crush. Occupation: Crown-heir
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 16 (+3) | 15 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Infernal
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Bhevek Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears clothing that is held on in multiple layers but all of it is in poor condition, and a wedding ring on his left hand. His chestnut hair and beard is wavy and long. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. The war was a terrible time for him, and Bhevek does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Bhevek never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Flaws: Depressed. Bonds: Poor, In love, Attractive, Military. Occupation: Mason
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 9)
Armor Class 12
Hit Points 43 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 7000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Andraste Aloro, Female Elf [Permalink]
Personal [hide]
Description: She wears a tan vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her tan boots flare out at the collars. She has a moderate pudge and is not very fit. She wears her hair in dreadlocks. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was raised in a white middle class family as the only child. Through the years after Andraste was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Andraste's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Andraste and her spouse have recently divorced.
Motivation: She seems to be bored by most things; and several ex partners dislike her way of doing things and want revenge
Ideals: Professionalism. Flaws: Mundane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Sylvan, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 50 pp. 4 Antitoxin.
Quespa Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her red crest is singed and shortened. Her otherwise smooth face is marked with small tiny scars.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is lazy, self-centered, vain, and jealous.
History: She was born in a small island village. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her old friends.
Flaws: Ugly, Antagonistic, Selfish. Bonds: Adventurer, Nature. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 5)
Armor Class 9
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp. Zircon (60 gp). Alexandrite (1100 gp). 1 Minor magic item.
Argran Hadleigh, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'8", this man wears an entirely white suit with green socks and a vest with buckled shoes. His head has been shaved. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Argran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a necromancer, Argran was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: Wants to open a new tavern; and expand his business
Flaws: Ugly, Depressed. Bonds: Job, Military, Mentor. Occupation: Assassin
Voice: Sore throat, cough
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 6 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 7 (-2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Blue quartz (16 gp). Amber (80 gp). Zircon (80 gp). Banded agate (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
