Oriel Barney, Female Human [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. Her silver hair is kept up in a ponytail inside a feathered hat. She has several tiny jet earrings on each ear.
Personality: She is extraordinarily eccentric. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Fighting. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 35 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. Lapis lazuli (15 gp).
Alice Berevan, Female Half-Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered nunchaku and tarnished halberd as well. Her long white hair is drawn into a two foot long braid. Her eyes are blue and she is always smoking a pipe.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a great chef.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents enrolled her in a Wizard school at a young age so that she could practice her arcane talents. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Gifted. Flaws: Antagonistic, Disease, Secretive. Occupation: Carpenter
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 13 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 300 gp. Deep blue spinel (800 gp). Hematite (8 gp). Rhodochrosite (8 gp). Blue sapphire (400 gp).
Numba Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. Her red hair is greasy and uncared for. Her ears are large.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Numba was born in the south. At a young age she loved to build and create. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She used her abilities to trick people and travel the world for free.
Motivation: She is greedy; and she has decided she is irredeemable
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich, Guardian, Criminal record. Occupation: Blacksmith
Voice: Sensual and smooth
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 32000 sp. 1 Minor magic item.
Heian Palomarez, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized amber on his right hand. He wears a feathered hat to cover his moderate length silver hair. His eyes are likewise hazel.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with a spirit at a very young age, Heian has worked very hard to control his curse. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it.
Flaws: Ugly, Disease. Bonds: Adventurer, Rich, Slave. Occupation: Server
Voice: Eastern European accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 115 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 0 | 2 | 1 | 1 | 1 |
Possessions: 500 pp. Deep blue spinel (1000 gp). Tiger eye turquoise (5 gp). Fire opal (1600 gp). Smoky quartz (30 gp). Bloodstone (30 gp). Black star sapphire (1600 gp).
Armara Chant, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a lot of dark rich colors, with gold accents. Her hair, while still mostly dark red, has prominent grey streaks. This red eyed westerner is not easily forgotten.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is afraid of women and trembles around them
History: When she was but 5 years old her parents immigrated from the west. There was a wharf not far from home where she often wandered off to fish. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is currently in port desperately looking for someone to get her out; and she loathes her own lifestyle
Flaws: Shy. Bonds: Attractive, Nature, Immigrant, Slave. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 200 gp. Jeweled anklet (2000 gp). Jeweled anklet (2000 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).
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