Gerbo Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His hair is white, silky, and of moderate length. His gray unseeing eyes seem to look past you.
Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gerbo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Masseuse for the past few years.
Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Disease, Fearful. Bonds: Attractive, Job, Poor. Occupation: Masseuse
Voice: Sounds elderly
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 80 pp. 4 Holy water. 3 Tanglefoot bags. 4 Alchemist’s fire.
Astar Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. He is bristling with hidden weapons, mostly warhammers and bows. He keeps his dark red hair in a flapper bob. His face is covered beneath a completely black helmet.
Personality: He is extraordinarily eccentric. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Astar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Astar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has comitted a past crime that haunts him to this day; and he is greedy
Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Tanner
Voice: Whispers
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Everburning torch. 2 Alchemist’s fire.
Gennal Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a yellow coat, and he perpetually has his scythe ready. His tied-back hair is brown. He has gleaming, smiling blue eyes.
Personality: He has a massive crush on the younger sibling of the Guard who has hired him part-time. He is obsessed with finding treasure.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has a crush on the local Bounty Hunter; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Bonds: Has a crush, Adventurer, Religious, Enemies. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +3
Possessions: 6000 sp.
Luthra Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear tan clothing when she does not wear armor. She has wavy white hair. Her green eyes dart from person to person.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a mountains tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and she desires power and/or immortality
Ideals: Philantrophist. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Dilettante
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 47 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 36000 sp. Hematite (14 gp). Smoky quartz (20 gp). Rose (20 gp).
Cimer Pleasure, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. His purple hair is smooth and relatively long. His black eyes dart from person to person to random spaces in the air.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east his family was never financially stable. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He struck the Fisher job and began his own company from there.
Motivation: Wishes to resurrect an old love; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Fighting. Bonds: Job, Nature, Poor, In love. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
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