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NPC Generator

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Advanced [show]


Fallond Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with wide-brimmed hat. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Fallond was born in the north. At a young age he loved to build and create. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Fallond took refuge in the old dungeon and found the beat up longbow and armor he uses now. He left for the north, certain he would find work there.

Motivation: Wants his loneliness to end; and he wants to get laid

Ideals: Artistic, Persistence. Bonds: Immigrant, Has a crush, Nature. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Fallond Orcfoe, Male Dwarf Commoner 3
Medium (4'1") Dwarf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)11 (+0) 14 (+2)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Adrik Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey shirt with thin violet vertical stripes and blue pants. His hair is auburn and very short. He has several tiny emerald earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.

History: Adrik was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He used his abilities to travel the world and help people.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Persistence. Bonds: Rich, Family, Adventurer. Occupation: Stableman

Voice: Speaks through clenched teeth

Attributes [hide]

Adrik Bigtoe, Male Dwarf Sorcerer 1
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +3, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 400 sp. Silver pearl (50 gp).


Social Check DCs


Cockaby Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'3" and is a bit bulky. He is very muscular particularly in the legs. He typically wears blue cloth garments or leather armor. His tied-back hair is black. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As long as the job gets done he does not care how it got done.

History: He was born in a small island village. Cockaby liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he is content

Ideals: Professionalism. Flaws: Terse, Mundane. Bonds: Nature, Guardian. Occupation: Interpreter

Voice: Pronounces O like U

Attributes [hide]

Cockaby Shadowcloak, Male Gnome Ranger 5
Small (3'3") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 40 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 15 (+2)13 (+1) 15 (+2)18 (+4)
Skills History +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 2000 sp.


Social Check DCs


Peren Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This slender man stands about 4'8". He wears a tan vest and prefers black and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and chestnut with streaks of auburn, and is pulled back with small tan clips. His beard is auburn, braided, and well cared for. He wears an eyepatch.

Personality: Peren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Peren grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Blacksmith

Voice: Eastern European accent

Attributes [hide]

Peren Iranapha, Male Elf Bard 2
Medium (4'8") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)8 (-1) 18 (+4)15 (+2)
Skills Investigation +1, Stealth +6
Senses Passive Perception 14
Languages Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 390 gp. Zircon (40 gp). Deep blue spinel (500 gp). Tiger eye turquoise (13 gp).


Social Check DCs


Juliana Colton, Female Human [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'8" and prefers to wear grey clothing when she does not wear armor. She is bald on top and has large white tufts of hair around her ears. Her ears are large.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not believe in violence as a means to an end. She is a dedicated Locksmith but believes her peers are too gung-ho.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She feels that her past leaves her morally obligated to help; and seeks redemption

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Nature, Rich, Criminal record. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Juliana Colton, Female Human Ranger 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)10 (+0) 12 (+1)7 (-2)
Skills Deception +0, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp.


Social Check DCs

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