Nalaed Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears bulky brown painted plate armor. Her feathered hat is riddled with cuts and holes. Her eyes are a pleasant brown.
Personality: She dislikes all the random violence that takes place in the south. She is a great chef.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: To end her boredom; and a rival would like her out of the picture
Ideals: Pacifist, Gifted. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Barber
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (3'10") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 130 gp.
Nissa Turen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her blonde hair is wavy and long. Her half smiles and green eyes are beguiling and draw you in.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Adventurer, who enjoyed hunting, Nissa was taken on many hunting expeditions. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Doesn't want to be a Sailor and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Poor, Attractive, Nature, Family. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 7)
Armor Class 13
Hit Points 48 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 14 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Abyssal, Orc
Attacks Melee +0 / 2d8-3, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 900 gp.
Dûsh Kelsey, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a lot of dark rich colors, with gold accents, and sports empty pouches on his belt. His hair is auburn and very short. His half smiles and green eyes are beguiling and draw you in.
Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dûsh took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He has set out to sabotage the competition.
Motivation: Expand his business; and further expansion of business
Flaws: Shy. Bonds: Attractive, Family, Nature, Job. Occupation: Knight
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 9 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 7 (-2) | 10 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 5000 sp.
Ishte Ignominy, Female Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a simple green robe with pastel stripes complete with hood. She has dyed her greying red hair a little too much giving a sharp red color. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Ishte has worked very hard to control her curse. She now spends her time doing works of charity.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Philantrophist. Flaws: Ugly, Greedy, Disease. Bonds: Rich. Occupation: Map Maker
Voice: Boston accent
Attributes [hide]
Medium (5'5") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Celestial, Dwarven, Aquan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 40 pp. Red garnet (50 gp). 2 Tanglefoot bags.
Gunter Van Es, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. His long blonde hair is drawn into a two foot long braid. He has a dull look in his violet eyes.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator mother left him crippled. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Nature, Rich. Occupation: Stableman
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 600 sp. Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!