Harann Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She wears silk and lounges about seductively. She wears a wide-brimmed hat to hide her balding. Her face is covered beneath a completely black helmet.
Personality: She is happy with her job as a Navigator. She turns her eye from what people do, preferring to live and let live. She also has developed a complete distrust of the Tanner profession.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Navigator and found it very stressful. She became a Navigator soon after.
Motivation: Balancing her hectic life and new Navigator responsibilities is difficult; and sabotage a competitor
Bonds: Attractive, Job, Immigrant. Occupation: Navigator
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 5)
Armor Class 11
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 40000 cp.
Alberich Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears light armors faded through time and improper care. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Optimist, Joker. Bonds: Religious, Enemies. Occupation: Dyer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'5") Dwarf, Neutral Good (CR 11)
Armor Class 9
Hit Points 91 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 14 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Auran
Attacks Melee +4 / 3d8+0, Ranged +3 / 3d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 160 pp.
Eloise Heiser, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a worn and beaten armor. Sporting a brown mohawk this woman's hair draws a lot of attention. Her ears are large.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She is a font of random trivia from the lore and stories she has discovered
History: She was born blind and as such lacked many opportunities for work. She dropped out of school to support her sick father, and resented it. By chance she met her brother recently and the two have been together since.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Family. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 3000 cp.
Dondon Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Someone believes him a fraud; and sabotage a competitor
Ideals: Justice. Bonds: Attractive, Enemies, Military, Job. Occupation: Locksmith
Voice: Old thin voice
Attributes [hide]
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Cask Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a robe, a symbol of the sun god around his neck, and a trident on his belt. He wears his white fur down. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his copper eyes.
Personality: He is extraordinarily eccentric. Further he is a bit of a stoner and is frequently out of it.
History: Cask was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Insane, Addict. Bonds: Attractive, Poor. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 8)
Armor Class 9
Hit Points 74 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Elven
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple +4
Possessions: 1500 gp. Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Old masterpiece painting (400 gp). A roughly beaten golden orb (80 gp).
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