Sarah Kemmerer, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a fine chain shirt which she covers with yellow colored cloaks and clothing. She wears a broad hat to hide her balding. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Sarah speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She feels the way she acts is they only way to get by in the world; and to end her boredom
Ideals: Impeccable, Joker. Flaws: Insane, Mundane. Bonds: Criminal record. Occupation: Gardener
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Kansif Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a long, white cloak. Her chestnut hair is lengthy. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She got into the Armorer business at a young age. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants revenge against illithids; and wants to open a new tavern
Ideals: Entrepeneur. Bonds: Attractive, Guardian, Criminal record, Job, Enemies. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 15)
Armor Class 13
Hit Points 67 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 8000 gp. Fire opal pendant on a fine gold chain (1600 gp). Gold and topaz bottle stopper cork (700 gp). Jeweled anklet (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (200 gp). Solid gold idol (800 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Medium magic item.
Beatrice Ramsey, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears her chestnut hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She can speak with the recently deceased. She enjoys reading and quiet.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She dropped out of school before completing her studies. She left for the north, certain she would find work there.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Gifted, Logical. Flaws: Insane, Disease. Bonds: Immigrant. Occupation: Weaver
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Lapis lazuli (6 gp). Rock crystal (80 gp). Violet garnet (1300 gp).
Darrak Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a sai on his belt. His skin is fair and his fingers are delicate and long. His auburn hair is heavily combed to the left. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with his god.
History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Darrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels kind of lost in life; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Athletic. Flaws: Depressed. Bonds: Religious, Mentor. Occupation: Tanner
Voice: High pitched and raspy
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 22 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan, Undercommon, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Carnelian (50 gp). Tourmaline (130 gp). Black pearl (1000 gp). Emerald (1200 gp). 1 Minor magic item.
Emma Hornsby, Female Human [Permalink]
Personal [hide]
Description: A 4'11" eastern woman, she wears a fine chain shirt which she covers with brown colored cloaks and clothing. Her blonde hair is styled in orderly dreadlocks. She is baby faced.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the east to a Apothecary, Emma learned a great deal about her father's area of expertise. She married young, but lost her spouse to goblins. Days after completing her studies, news broke out that her hometown was attacked by goblins. Emma was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: She wants revenge against goblins; and regain custody of her daughter
Flaws: Depressed. Bonds: Job, Family, Enemies. Occupation: Apothecary
Voice: Russian accent
Attributes [hide]
Medium (4'11") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Ignan, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. Malachite (12 gp).
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