Bathin Virtue, Male Tiefling [Permalink]
Personal [hide]
Description: This man dresses in black turtlenecks beneath a pastel coat with white slacks. He has a penchant for wearing a ring with an oversized opal on his right hand. His blue hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is able to fit into much smaller and tighter spaces than normal.
History: He was born in a small mountains village. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was granted necromantic powers by his dying brother.
Motivation: Wants to raise his children well; and marry his brother to traveling adventurers
Ideals: Passionate, Gifted. Bonds: Rich, Nature, Family. Occupation: Body Guard
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Tiefling, Lawful Evil (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Undercommon, Ignan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 300 gp.
Sannl Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is dark but she possesses many blue ritualistic tattoos. She wears skinny pants and wears a brown and blue robe with the hood down. Her hair, while still mostly chestnut, has prominent grey streaks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.
History: Her father raised her in a mountain cabin. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has been saving her money to try and buy her sister's freedom.
Motivation: An old rival family wants her found.
Ideals: Joker. Flaws: Insomniac, Addict. Bonds: Nature, Family. Occupation: Engraver
Voice: Mousy voice
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 3000 cp. A roughly beaten golden orb (130 gp).
Edge Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She keeps her long brown fur kept up in a rat tail. Her eyes are amber and she is always smoking a pipe.
Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. She receives visions of the future at random moments
History: Her father raised her in a mountain cabin. She made a point of taking high paying jobs and getting most of it up front. She was granted martial powers by her dying sister.
Motivation: She's looking for her big break.
Ideals: Gifted. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Sellsword
Voice: Indian accent
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 10)
Armor Class 10
Hit Points 53 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 3d6-1, Ranged +4 / 3d6+0, Grapple +0
Possessions: 16000 sp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Jeweled anklet (1000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp).
Ruloth Kerrhylon, Female Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'2", this woman wears a green broad hat and green clothes. Her silver crest is drawn into a tight pony tail with a cross scrunchie. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She is the product a well kept family trust fund and as such has never really known need. She helped her father out around the business and became quite the natural. She's also a talented Hunter, but doesn't like to broadcast it.
Motivation: Retire the richest woman in the west; and a rival would like her out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Rich, Job. Occupation: Shipwright
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 6 (-2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 400 sp. Amethyst (60 gp). 1 Darkwood Buckler.
Einkil Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he prefers to wear flannel. His black hair is styled in orderly dreadlocks. He has gleaming, smiling gray eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Einkil hails from a village terrorized by gnolls. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Einkil and his spouse have recently divorced.
Motivation: He wants revenge against gnolls.
Flaws: Antagonistic. Bonds: Attractive, Poor, Religious, Enemies. Occupation: Spice Merchant
Voice: Scottish accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +2
Possessions: 1300 sp. Sardonyx (30 gp). Star rose quartz (30 gp). Brown-green garnet (100 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
