Art Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, and carries maces. She has dyed her greying lavender fur a little too much giving a sharp lavender color. Her yellow eyes peer out from beneath her Stetson pastel hat.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Art liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She moves from town to town, unable to find a place to settle.
Motivation: Many goblins want her driven away; and someone believes her a fraud
Ideals: Fighting, Joker. Bonds: Enemies, Immigrant, Nature. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'8") Tabaxi, True Neutral (CR 9)
Armor Class 10
Hit Points 39 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item.
Fargrim Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey tunic with pastel highlights, and long blue pants that bunch up around his shoes. He has styled his white hair well, parting it to the right. His eyes, though not visible through his cowl, are blue.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He is greedy; and he wants to get laid
Ideals: Joker, Gifted. Bonds: Has a crush, Mentor, Rich. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 29 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 20 (+5) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 250 gp. 1 Half-Plate.
Kâka Wallace, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears white leather gloves, a white jacket, and tight pants. His clothes are grease stained in places. He is bald on top and has large auburn tufts of hair around his ears. His eyes are a pleasant brown.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.
History: Born to a Beggar, his mother struggled to pay the bills. Kâka was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Roofer. He left for the east, certain he would find work there.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his relatives are trying to arrange a marriage
Ideals: Professionalism. Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant. Occupation: Roofer
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Half-Orc, True Neutral (CR 14)
Armor Class 13
Hit Points 101 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Orc, Infernal
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
Possessions: 5000 gp. Violet garnet (700 gp). Azurite (15 gp). Tiger eye turquoise (15 gp).
Andram Grief, Male Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is heavily combed to the left. His eyes are likewise white.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He pushes his goals aggressively. He is also a coward if confronted.
History: Andram was born the youngest of three triplets. His father was a soldier and died while he was still young. Andram was left his father's suit of armor and trained in its use and care. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He is terrified, and will act out of fear; and his relatives are trying to arrange a marriage
Flaws: Selfish, Fearful. Bonds: Family, Military. Occupation: Blacksmith
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 10 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 6 (-2) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 90 pp. Onyx (60 gp). Red spinel (150 gp). Blue quartz (7 gp). Smoky quartz (60 gp). Peridot (60 gp).
Thorpe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is silver and curly. His blue unseeing eyes seem to look past you.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His father was a mechanic, and taught him how to fix just about anything. After a long history of fighting, Thorpe and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Ideals: Gifted, Persistence. Flaws: Disease, Antagonistic, Mundane. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Banded agate (8 gp). Azurite (8 gp). Brown-green garnet (50 gp).
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