Cecily Kenley, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Locksmith does. She wears a wide-brimmed hat to hide her balding. Her half smiles and hazel eyes are beguiling and draw you in.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Cecily was raised in a hard working conservative environment. Her father was very strict, and drilled into her lessons on being the perfect lady. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Wishes to resurrect an old love; and expand her business
Ideals: Athletic, Impeccable. Bonds: Job, Attractive, In love. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 80 gp.
Crampernap Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears bulky tan painted plate armor. He wears a colorful flower in his white hair. He is baby faced.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was always a brilliant, if unscrupulous mind. Crampernap was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Crampernap decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day; and he is unsatisfied with his job
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Job, Criminal record. Occupation: Servant
Voice: High pitched and raspy
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 27000 sp. 1 Minor magic item.
Naamah Pride, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her hair, while still mostly dark red, has prominent grey streaks. Her eyes are a pleasant black.
Personality: Prone to second guessing herself, she comes off as nervous. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Naamah was born the youngest of three triplets. Ostracized due to the druidic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark; and marry her sister to traveling adventurers
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Adventurer, Family. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 8)
Armor Class 13
Hit Points 65 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 18 (+4) | 11 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Undercommon, Giant
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 500 gp. Aquamarine (800 gp). Malachite (16 gp). Azurite (16 gp). Rock crystal (40 gp). White pearl (130 gp). Malachite (16 gp).
Shamash Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears dark leathers with embroidery. He has done his best to style his rusty crest to look like a famous performer. His thin eyebrows rest above his beady gold eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 16)
Armor Class 11
Hit Points 111 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 |
Possessions: 500 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Large well-done wool tapestry (600 gp). A delicate brass dragon egg (50 gp). Brass mug with jade inlays (600 gp). An abacus with copper, silver and gold markers (180 gp). A delicate silver chain set with a tourmaline (50 gp). Gold dragon comb with red garnet eye (800 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (600 gp). Gold music box (1000 gp). A necklace of small pink pearls (6000 gp). 1 Medium magic item.
Leaf Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'4", this woman wears a pastel costume with the symbols of luck on her torso. Her gray fur is matted, messy, and big. Her blue eyes dart around the room hyper actively observing anyone and anything.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She was born in a small forest village. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: Her relatives are trying to arrange a marriage.
Flaws: Ugly. Bonds: Job, Family, Nature, Criminal record. Occupation: Beggar
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
