Geoffrey Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is muscular with a powerful set of arms. His auburn hair is knotted and matted. His eyes are gray and he is always smoking a pipe.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: His mother raised him in a mountain cabin. He made a point of taking high paying jobs and getting most of it up front. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Nature, Adventurer, Religious. Occupation: Cartwright
Voice: Sleepy voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Good (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Diesa Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a brown and black robe with the hood down. She is bristling with hidden weapons, mostly monstrous two handed axes and daggers. She wears her brown hair up in a very large beehive style do. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Born in a small village she learned the ways of the warrior from her mother. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Recently she has begun working with bootleggers and crooks.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Gifted, Fighting. Bonds: Criminal record, Attractive, Religious. Occupation: Crown-heir
Voice: Speaks in third person
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 9)
Armor Class 11
Hit Points 88 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +3
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item.
Maiathah Othronus, Female Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she is typically in her Actor uniform. Her long golden hair is drawn into a two foot long braid. Her hazel eyes peer out from beneath her wide-brimmed blue hat.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born in a small village she learned the ways of the warrior from her father. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break; and she is unsatisfied with her job
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Job, Adventurer. Occupation: Actor
Voice: Shortens vowels
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.
Erky Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is matted, messy, and big. His violet eyes have a joyful gleam in them most of the time.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He does not trust anyone and sleeps with one eye open.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Erky took refuge in the large cave and found the beat up bastard sword and armor he uses now. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Secretive. Bonds: Nature, Slave. Occupation: Cook
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 14 (+2) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Dynamic Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears long strands of topaz and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Beneath her clothing is a huge mess of scar tissue. Her fur is brown and very short. Her yellow eyes have a joyful gleam in them most of the time.
Personality: She exudes charisma. She is a tour de force of persuasion. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She is the product a well kept family trust fund and as such has never really known need. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She is currently in port desperately looking for someone to get her out; and she's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Slave, Attractive, Mentor. Occupation: Cartwright
Voice: American accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp. Pink pearl (110 gp).
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