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NPC Generator

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Advanced [show]


Boddynock Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He is bristling with hidden weapons, mostly morningstars and clubs. His hair is chestnut and very short. His eyes are blue.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Boddynock grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Boddynock. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Gifted. Flaws: Impulsive. Bonds: Criminal record, Attractive, Has a crush. Occupation: Bather

Voice: Scratchy, weak

Attributes [hide]

Boddynock Nucklestamp, Male Gnome Cleric 7
Small (3'6") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)15 (+2) 14 (+2)9 (-1) 11 (+0)7 (-2)
Skills History +2, Insight +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 2d8-4, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 8000 sp.


Social Check DCs


Merihim Still, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black cloak and cross-gartered blue stockings. His purple hair is braided into rings. His white unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. A few years later when the south was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: He is greedy; and to prove his worth to the world

Flaws: Disease, Selfish, Impulsive. Bonds: Immigrant, Rich. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Merihim Still, Male Tiefling Monk 3
Medium (5'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 17 (+3)10 (+0)
Skills Investigation +5, Medicine +5
Senses Passive Perception 13
Languages Common, Terran, Elven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Rhodochrosite (13 gp). Deep green spinel (60 gp). 1 Banded mail.


Social Check DCs


Nurkara Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her moppish auburn hair is in a traditional bowl cut. Her green eyes are slightly larger than normal.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is a bit of a xeno-phobe, disliking non-Dwarves.

History: Born to a Actor, her mother struggled to pay the bills. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: Wants to raise her children well; and she is currently in port desperately looking for someone to get her out

Ideals: Optimist. Flaws: Racist. Bonds: Poor, Family, Slave. Occupation: Cartwright

Voice: Spanish accent

Attributes [hide]

Nurkara Eversharp, Female Dwarf Cleric 12
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 46 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)10 (+0) 7 (-2)9 (-1)
Skills Medicine +2, Survival +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 pp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Brass mug with jade inlays (200 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Silver chalice with lapis lazuli gems (180 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dûgza Bradford, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His small hat is riddled with cuts and holes. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He receives visions of the future at random moments

History: Dûgza was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Poor, Adventurer. Occupation: Shoemaker

Voice: Draws out vowels

Attributes [hide]

Dûgza Bradford, Male Half-Orc Rogue 7
Medium (6'6") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)7 (-2) 16 (+3)8 (-1)
Skills Religion +1, Stealth +6
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 400 gp. Bloodstone (30 gp). Golden pearl (90 gp). Jasper (30 gp).


Social Check DCs


Arannis Floshem, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. He worked as a nervous Painter and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and to get a good night's sleep

Ideals: Joker, Logical. Flaws: Ugly, Shy. Occupation: Painter

Voice: Aggressive tone

Attributes [hide]

Arannis Floshem, Male Elf Bard 7
Medium (5'2") Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +4, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Terran, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 800 gp.


Social Check DCs

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