Sybil Westcott, Female Human [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose pastel pants, and alligator leather shoes. Beneath her sweater she keeps a concealed quarterstaff, just in case. She carries with her a set of quarterstaffs on her belt, each one with a aquamarine on the hilt. She keeps her long white hair kept up in a rat tail. Her face is scarred and worn.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is able to fit into much smaller and tighter spaces than normal.
History: Sybil was born in the west. At a young age she loved to build and create. Brilliant and gifted she never wanted to apply herself. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: To reunite with her absent mother; and to find somewhere to settle down
Ideals: Fighting, Gifted, Persistence. Flaws: Ugly, Emotional. Occupation: Mason
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Farideh Wystongjiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She sports a flattop crest cut. Her eyes are a pleasant red.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a slaver, Farideh was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Farideh's homeland. Farideh decided to take the middle way and become a bodyguard. She left for the south, certain she would find work there.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants her loneliness to end
Ideals: Joker, Fighting. Bonds: Immigrant, Attractive, Mentor. Occupation: Animal Trainer
Voice: Spanish accent
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Adran Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Herbalist. His silver hair is heavily combed to the left. His half smiles and gray eyes are beguiling and draw you in.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A friendly and beautiful Elf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He was always a brilliant, if unscrupulous mind. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: Sabotage a competitor; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Job, Attractive, Guardian. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Tippletoe Murnig, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has a slight overbite and is overall scrawny. Her brown hair is cut short. She tend to wears goggles to shield her eyes.
Personality: Tippletoe wants to be seen as a stoic, levelheaded, noble Monk, so she tries to act the part. She does a good job, for the most part... The war was a terrible time for her, and Tippletoe does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Tippletoe hails from a village terrorized by dire rats. She helped her mother out around the business and became quite the natural. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Tippletoe was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: To be a Masseuse again; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Disciplined. Flaws: Depressed. Bonds: Military, Enemies, Job. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 40 pp.
Helgret Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'9" when asserting herself. She wears her black hair down. Her eyes are violet and beady.
Personality: She is almost excessively polite to everyone, even when angry. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was always a brilliant, if unscrupulous mind. A gypsy cursed her at a young age, leading to her ugly appearance. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants to meet her childhood hero; and she desires power and/or immortality
Ideals: Logical. Flaws: Ugly, Shy, Insane. Bonds: Adventurer. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 6 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 8 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 260 gp.
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Their contribution stands as a beacon of hope for all adventurers!
