Arnold Crawford, Male Human [Permalink]
Personal [hide]
Description: An older man who typically wears grey cloth garments or leather armor, he is not a threatening figure. He has auburn hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He works hard and plays hard.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Philantrophist. Flaws: Addict, Antagonistic, Hedonist. Bonds: Rich. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 4000 cp. 1 Masterwork Common Ranged Weapon.
Sekhmet Death, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a green coat over a tan low-cut shirt, and a deerstalker hat upon her head. Her white hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Sekhmet lived on a farm with her father, near the main road leading to a nearby town. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She has since lost track of the people in her past.
Motivation: To clean up the streets; and doesn't want to be a navigator and was forced into it by her family
Flaws: Fearful. Bonds: Attractive, Family, Immigrant, Guardian. Occupation: Navigator
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 12)
Armor Class 10
Hit Points 68 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Infernal, Orc
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 3000 gp. Aquamarine (1000 gp). Brown-green garnet (100 gp).
Shaena Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears many layers of old clothing at all times. She wears her auburn hair down. This blue eyed southerner is not easily forgotten.
Personality: Shaena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Born in the south to a Butcher, Shaena learned a great deal about her father's area of expertise. Shaena was born on a far southern mountains where she grew up under the tutelage of her father, an expert Butcher. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She doesn't get along with people that don't share her tastes; and expand her business
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Military, Job, Immigrant. Occupation: Butcher
Voice: Spits and sputters
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 21 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 7 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp.
Moon Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortspear, just in case. His fur is orange and curly. His yellow eyes dart from person to person.
Personality: His tongue was cut out and he uses sign language. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a mountains tribe. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Tanner for the past few years.
Motivation: Wants to work out more often; and sabotage a competitor
Ideals: Athletic. Flaws: Disease. Bonds: Adventurer, Nature, Job. Occupation: Tanner
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Borun Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many tan ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a small bristly mustache and wavy golden hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.
History: He was born at the edge of vast island. As a young adult he joined a group advocating for an improvement in Halfling conditions. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Dragonborn people; and dragonborn compassion
Ideals: Entrepeneur, Gifted. Flaws: Shy, Racist. Bonds: Nature. Occupation: Mercenary
Voice: Raspy
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 47 (9d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Gnome, Terran
Attacks Melee +1 / 3d4-2, Ranged +7 / 3d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1900 gp.
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