Olunt Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His black hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Engraver and was forced into it by his family.
Ideals: Optimist. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His black fur is lengthy and is close to two feet long. His skin is flawless and his hazel eyes scan people very quickly.
Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Shadow was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Actor soon after.
Motivation: Expand his business.
Ideals: Fighting. Bonds: Immigrant, Attractive, Job, Poor. Occupation: Actor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 42 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 150 pp. Red-brown spinel (150 gp). 1 Minor magic item.
Shivering In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His yellow fur is smooth and relatively long. His eyes are a pleasant hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Shivering was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. During his travels, Shivering and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Shivering discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Shivering fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He feels the way he acts is they only way to get by in the world; and his religion dominates his actions
Ideals: Philantrophist, Impeccable. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 11 (+0) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling, Infernal, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 90 pp. Hematite (12 gp). 1 Masterwork Heavy wooden shield.
Waywocket Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a weathered and beat up set of banded mail beneath an oversized blue coat. Her golden hair is well kept. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Waywocket was raised in a hard working conservative environment. She was an apprentice working in her father's forge. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Job. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Orc, Druidic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.
Sapply Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He carries with him a set of scimitars on his belt, each one with a sapphire on the hilt. He has styled his golden hair well, parting it to the right. His brown eyes are slightly larger than normal.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the north, but his parents moved at a very young age to the west. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sapply grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sapply. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is terrified, and will act out of fear; and he feels threatened by others
Ideals: Fighting. Flaws: Fearful, Secretive. Bonds: Criminal record, Immigrant. Occupation: Dyer
Voice: High pitched, excited
Attributes [hide]
Small (3'8") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 12 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 16 (+3) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnome, Aquan, Druidic, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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