Curran Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His skin is fair and his fingers are delicate and long. His white hair is unkempt and raggedy. His face is scarred and worn.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a font of random trivia from the lore and stories he has discovered
History: Curran was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Stylist
Voice: Speaks through clenched teeth
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 46 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Morana Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is tall, broad shouldered and powerfully built. She has wavy red hair. She has a tattooed face.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She uses divination through singing.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: A need for knowledge about a nearby landmark; and to be a actor again
Ideals: Joker, Gifted. Bonds: Rich, Job, Adventurer. Occupation: Carpenter
Voice: Strong lisp
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 39 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal, Druidic, Aquan
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item.
Uraim Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person to random spaces in the air.
Personality: He is a hateful person. He taunts others and blames them for his problems. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Uraim took refuge in the large cave and found the beat up hand crossbow and armor he uses now. After a long history of fighting, Uraim and his spouse have recently divorced.
Motivation: He wants to meet his childhood hero.
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Immigrant, Nature. Occupation: Ruler
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Freshwater pearl (5 gp). Sard (40 gp).
Jheri Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: She prefers to wear flannel. She is physically well-built. Her crest is bronze and very short. She has a tattooed face.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father had invested heavily in several trade routes and wanted her to inherit them. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: A rival would like her out of the picture.
Ideals: Justice. Flaws: Emotional. Bonds: Criminal record, Immigrant, Rich. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 22 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 500 gp. Eye agate (10 gp). Carnelian (60 gp). 1 Minor magic item.
Emerald In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a moderate pudge and is not very fit. His white fur is knotted and matted. His eyes are amber.
Personality: Confrontational and typically high on some drug or another. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved from fad to fad and when he turned 15 he discovered singing. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Artistic. Flaws: Addict, Disease. Bonds: Rich. Occupation: Stableman
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 10)
Armor Class 11
Hit Points 48 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1600 gp. Deep green spinel (150 gp). Deep blue spinel (1500 gp). Citrine (30 gp). Banded agate (6 gp). Alexandrite (1500 gp). Citrine (30 gp). Star rose quartz (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!