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NPC Generator

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Advanced [show]


Peter Tyndall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears grey leather gloves, a grey jacket, and tight pants. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He enjoys reading and quiet.

History: Peter was raised in a hard working conservative environment. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Painter like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Joker, Logical. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Peter Tyndall, Male Human Monk 1
Medium (6'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)9 (-1) 16 (+3)13 (+1)
Skills Perception +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Pyra Amuse, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears black painted combat armor at almost all times. Her silver hair is lengthy and is close to two feet long. Her silver eyes lackadaisically let the world flow into them.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Since then, she has sought to make the best of life.

Motivation: Her religion dominates her actions.

Ideals: Optimist. Flaws: Fearful. Bonds: Poor, Religious. Occupation: Cartwright

Voice: Can't modulate volume

Attributes [hide]

Pyra Amuse, Female Tiefling Sorcerer 6
Medium (5'2") Tiefling, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 12 (+1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp.


Social Check DCs


Saphara Phrahdrandon, Female Dragonborn [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light black in addition to tight pants, and carries nunchakus. She wears her red crest up. She has gold eyes and a black hat with a blue feather.

Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Spy but believes her peers are too gung-ho.

History: Born in a small village she learned the ways of the warrior from her mother. In her youth she was a Farmer, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She feels the way she acts is they only way to get by in the world; and she doesn't get along with people that don't share her tastes

Ideals: Fighting, Pacifist, Impeccable. Flaws: Impulsive, PTSD, Mundane. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Saphara Phrahdrandon, Female Dragonborn Barbarian 4
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)12 (+1) 10 (+0)17 (+3)
Skills Acrobatics +5, Perception +2
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +2

Possessions: 47000 sp. Red-brown spinel (160 gp). Brown-green garnet (160 gp).


Social Check DCs


Nora Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has wavy silver hair. Her eyes are green.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Nora grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Nora. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Expand her business; and seeks redemption

Ideals: Impeccable. Flaws: Terse. Bonds: Slave, Criminal record, Job. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Nora Littlefoot, Female Halfling Rogue 6
Small (3'0") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 18 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Celestial
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 20 pp. 1 Minor magic item.


Social Check DCs


Griselda Churchill, Female Human [Permalink]

Personal [hide]

Description: This fat southern woman has a bulbous nose and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her skin is also unnaturally pale. Her long brown hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest woman in the south; and she is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Disciplined. Flaws: Ugly, Insane, Antagonistic. Occupation: Tailor

Voice: German accent

Attributes [hide]

Griselda Churchill, Female Human Wizard 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)15 (+2) 17 (+3)18 (+4)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 90 gp. 1 Masterwork Common Melee.


Social Check DCs

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