Charles Stanton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His tied-back hair is white. His amber eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Humans.
History: Charles was raised in a hard working conservative environment. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has worked as a Blacksmith like his father before him.
Motivation: Halfling compassion; and to be a architect again
Ideals: Passionate. Flaws: Racist, Fearful. Bonds: Job. Occupation: Blacksmith
Voice: Scottish accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
Possessions: 200 gp. Pink pearl (40 gp). Freshwater pearl (13 gp). Azurite (13 gp). Malachite (13 gp).
Uadjit Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: A 6'1" eastern woman, she wears dark leathers with embroidery. Her blue crest is knotted and matted. Her eyes are a pleasant gold.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: She was born the only child of a wealthy merchant. She has had some formal dancing training, and achieved minor success. She has never given up on her dancing dream.
Motivation: Nothing but the best is good enough for her; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Ideals: Entrepeneur, Artistic, Impeccable. Flaws: Emotional. Bonds: Enemies. Occupation: Shoemaker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 1d8+5, Ranged +4 / 1d8+2, Grapple +5
Possessions: 2000 sp.
Bimpnottin Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is black and curly. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She has a minor phobia of water and hates getting wet.
History: She was born several months after her father was called into army service. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bimpnottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she has comitted a past crime that haunts her to this day
Ideals: Fighting. Flaws: Addict, Fearful. Bonds: Criminal record, Military, Nature. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 66 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
Possessions: 800 gp.
Wiggens Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'2" and is dressed in earthy colors with a tan and yellow handkerchief worn on his left side. His left leg appears badly burned and disfigured. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.
Personality: He exudes charisma. He is a tour de force of persuasion. He is a font of random trivia from the lore and stories he has discovered
History: Wiggens was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To prove his worth to the world; and to share knowledge with the world
Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Poor, Immigrant. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Elven, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 15000 sp. 1 Banded mail.
Harvest Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail, he is not a threatening figure. He has moderate length white fur. His copper eyes dart from person to person to random spaces in the air.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born several months after his mother was called into army service. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Gardener.
Motivation: He would like to get married and retire; and he's attracted to the pc
Ideals: Optimist. Bonds: Military, Criminal record, Job, Has a crush. Occupation: Gardener
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Evil (CR 10)
Armor Class 9
Hit Points 58 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 800 gp. Star rose quartz (40 gp). Freshwater pearl (5 gp). Malachite (5 gp). Blue quartz (5 gp). White opal (1400 gp). Blue sapphire (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!