Odo Easton, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear grey pants and tee shirts. His head has been shaved. He wears an eyepatch.
Personality: He snorts whenever he laughs or is feeling confident. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Money/treasure; and seeks redemption
Flaws: Ugly. Bonds: Criminal record, Rich, Adventurer. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 90 gp.
Pirithin Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is wearing a long, red cloak, he is not a threatening figure. His long white hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: A deeply religious man he believes everything happens for a reason. He receives visions of the future at random moments
History: He is the product a well kept family trust fund and as such has never really known need. When Pirithin reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was granted arcane powers by his dying brother.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is greedy
Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Religious, Rich, Military. Occupation: Ruler
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. 3 Holy water.
Waywocket Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She is portly but not overly obese. Her chestnut hair is heavily combed to the left. Her brown eyes are slightly larger than normal.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She invites people to come help in her community garden.
History: Born to a poor family in the city she treasured whatever gifts she got. From her teen years she was always beautiful and desirable, so people have always doted on her. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Her religion dominates her actions; and a need for knowledge about a nearby landmark
Ideals: Philantrophist. Bonds: Attractive, Poor, Adventurer, Religious. Occupation: Masseuse
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 13)
Armor Class 11
Hit Points 64 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
Possessions: 1000 pp. Moss agate (9 gp). Black pearl (1400 gp). Azurite (9 gp). Violet garnet (1400 gp). Fiery yellow corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adrie Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her moppish auburn hair is in a traditional bowl cut. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From her teen years she was always beautiful and desirable, so people have always doted on her. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs; and she is greedy
Flaws: Antagonistic. Bonds: Attractive, Rich, Slave. Occupation: Scribe
Voice: Boston accent
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 7 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 5 (-3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 12000 sp. Freshwater pearl (15 gp). Rose (60 gp). Golden yellow topaz (300 gp).
Gunter Paxton, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His black hair is cut jaggedly and amateurishly. He has green eyes and a violet hat with a grey feather.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Glassblower job now, and dutifully fulfills any obligations he has.
Motivation: He feels that his past leaves him morally obligated to help; and nothing but the best is good enough for him
Ideals: Fighting, Impeccable, Gifted. Bonds: Criminal record, Job. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 71 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 3 | 2 |
Possessions: 220 pp. Fire opal pendant on a fine gold chain (1200 gp). Old masterpiece painting (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Golden circlet with four aquamarines (3000 gp).
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