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NPC Generator

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Advanced [show]


Helja Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her violet robe. She has a long golden ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are amber.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She takes great joy in being the best Spice Merchant in town.

History: She was born on a small isolated farm. She made a point of taking high paying jobs and getting most of it up front. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Bonds: Job, Nature, Adventurer. Occupation: Spice Merchant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Helja Bigtoe, Female Dwarf Bard 9
Medium (4'1") Dwarf, Neutral Good (CR 9)
Armor Class 12
Hit Points 66 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 11 (+0)8 (-1)
Skills Investigation +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 110 pp. Solid gold idol (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Diesa Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her long golden hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She worked as a nervous Gardener and found it very stressful. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and she desires power and/or immortality

Ideals: Athletic, Philantrophist. Bonds: Rich, Adventurer, Job, Criminal record. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Diesa Balderk, Female Dwarf Ranger 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 112 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 10 (+0)12 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2000 gp. Jeweled electrum ring (4000 gp). Jeweled gold crown (4000 gp). Gold music box (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Windy Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This western woman is abnormally tall. She is generally well dressed albeit a few years behind the times. Her whole body is exceptionally muscular. Her fur is white, silky, and of moderate length. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born in the west, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Tabaxis in the west were limited. She left for the west, certain she would find work there.

Motivation: To prove her worth to the world; and a strong sense of loyalty to gnomish people

Ideals: Philantrophist. Flaws: Addict, Impulsive. Bonds: Attractive, Immigrant. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Windy Plume, Female Tabaxi Paladin 4
Medium (4'11") Tabaxi, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)15 (+2) 9 (-1)16 (+3)
Skills History +4, Medicine +1
Senses Passive Perception 9
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Solid gold idol (800 gp). Large well-done wool tapestry (600 gp). Solid gold idol (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Kallista Chant, Female Tiefling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of bows, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair is brown, silky, and of moderate length. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Kallista is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She believes the world needs to unite to get rid of drow once and for all.

History: Kallista hails from a village terrorized by drow. From her teen years she was always beautiful and desirable, so people have always doted on her. Days after completing her studies, news broke out that her hometown was attacked by drow. Kallista was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the drow.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Fighting, Extrovert. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Masseuse

Voice: Stutters

Attributes [hide]

Kallista Chant, Female Tiefling Barbarian 12
Medium (5'5") Tiefling, Lawful Evil (CR 12)
Armor Class 10
Hit Points 114 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)17 (+3) 9 (-1)16 (+3)
Skills Performance +7, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan, Abyssal, Undercommon
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jo Fatrabbit, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a simple red robe with blue stripes complete with hood. Her chestnut hair is greasy and uncared for. She tend to wears goggles to shield her eyes.

Personality: She never swears and excessively uses polite adverbs when speaking. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a pair of adventurers, Jo grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. She was always very intelligent and has formed a secret society of philosophers.

Motivation: A strong sense of loyalty to Half-Orc people; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Secretive, Racist. Bonds: Adventurer. Occupation: Masseuse

Voice: German accent

Attributes [hide]

Jo Fatrabbit, Female Halfling Warrior 2
Small (3'2") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 17 (+3)13 (+1)
Skills History +4, Performance +3
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Rock crystal (30 gp). Brown-green garnet (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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