Jocelyn Braxton, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is dressed in a clean grey cloak covering his clean studded leather, and a wedding ring on his left hand. He wears a wide-brimmed hat to hide his balding. His gray eyes dart from person to person.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Jocelyn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Jocelyn reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Marshal soon after.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Flaws: Depressed. Bonds: In love, Job, Military, Slave. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp).
Oriff Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is dressed in a clean grey cloak covering her clean studded leather. She has a very tight haircut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, she has a hard time making friends. She is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a brothel owner, Oriff was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was a soldier and died while she was still young. Oriff was left her mother's suit of armor and trained in its use and care. She got away from her former life and has fallen to alcoholism.
Motivation: She wants nothing more than to rejoin the army; and she wants revenge against drow
Flaws: Addict, Antagonistic, Selfish. Bonds: Mentor, Military. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 120 pp. 1 Healer’s kit.
Kriv Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His bronze crest is heavily combed to the right. His eyes are likewise gold.
Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When Kriv reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He got away from his former life and has fallen to alcoholism.
Motivation: He wants nothing more than to rejoin the army; and regain custody of his daughter
Ideals: Optimist. Flaws: Ugly, Addict, Disease. Bonds: Military. Occupation: Mason
Voice: French accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
Possessions: 1000 sp.
Arnold Blythe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has wavy red hair. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Humans.
History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Shy, Racist. Bonds: Rich, Military. Occupation: Server
Voice: Mousy voice
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Silver comb with moonstones (100 gp).
Diesa Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a grey costume with the symbols of luck on her torso. She wears a colorful flower in her black hair. Her eyes are amber and catlike.
Personality: She is erratic and paranoid. She believes dire rats are coming to abduct people. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her sister recently and the two have been together since.
Motivation: To get a good night's sleep; and doesn't want to be a mayor and was forced into it by her family
Flaws: Disease, Insomniac. Bonds: Attractive, Enemies, Family. Occupation: Mayor
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 17 (+3) | 18 (+4) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Orc, Abyssal, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. Red garnet (160 gp).
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