River Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a pastel armored body suit, with a simple green line shooting up and back down. His white fur is knotted and matted. His ears are large.
Personality: He is witty, but his monotone delivery comes off as unnerving He is obsessed with a lost civilization.
History: He is a Lycanthrope in disguise. He found a children's book about a Tabaxi Adept who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Cartwright
Voice: Voice breaks
Attributes [hide]
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 52 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Celestial
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Forcas Harm, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'5" southern man, he is generally well dressed albeit a few years behind the times. He wears his white hair down. His silver eyes peer out from beneath his Stetson green hat.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When Forcas reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Artistic. Flaws: Disease, Mundane. Bonds: Attractive, Military. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 60 pp. Violet garnet (1500 gp). Azurite (11 gp).
Elegant Candle, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears dark leathers with embroidery. She has moderate length yellow fur. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She believes the world needs to unite to get rid of dire rats once and for all.
History: A powerful brothel owner made her what she is. Because her father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. She was preparing to flee to the south, but the outbreak of war prevented her and her mother from journeying south to reunite her family. She left for the south, certain she would find work there.
Motivation: A deep hatred of dire rats.
Ideals: Impeccable. Bonds: Attractive, Enemies, Mentor, Immigrant. Occupation: Bellfounder
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 40 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 10 (+0) | 9 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +2
Possessions: 800 gp. Sard (20 gp). Lapis lazuli (16 gp). Jet (50 gp). Rose (20 gp). White pearl (50 gp). Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kerkad Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a glaive. He wears a deerstalker hat to cover his moderate length red crest. He wears crescent spectacles with a black brim.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Sold as a small child to a necromancer, Kerkad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a goblins raid, leaving Kerkad alone in the world. After a stint in an orphanage, he was adopted. Being a Locksmith kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: A deep hatred of goblins; and someone believes him a fraud
Ideals: Impeccable. Flaws: Insane. Bonds: Criminal record, Mentor, Enemies. Occupation: Locksmith
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 400 gp. 1 Minor magic item.
Kellen Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: The dark-skinned man stands 3'5" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and blue eyes are beguiling and draw you in.
Personality: Kellen is depressed about a lot of things. He tends to be a nihilist. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Kellen lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to trick people and travel the world for free.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Flaws: Depressed. Bonds: Attractive, In love, Family, Criminal record. Occupation: Jeweler
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 43 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Black opal (500 gp). Banded agate (11 gp). Malachite (11 gp). Blue star sapphire (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
