Dabbledob Welber, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears many layers of old clothing at all times. His black hair is lengthy. His amber eyes lackadaisically let the world flow into them.
Personality: He is happy with his job as a Fletcher. He turns his eye from what people do, preferring to live and let live. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Nature. Occupation: Fletcher
Voice: Hissing voice
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 6)
Armor Class 11
Hit Points 50 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 18 (+4) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Halfling, Orc, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
Possessions: 200 gp.
Gerald Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears skinny pants and wears a yellow and blue robe with the hood down. His chestnut hair is heavily combed to the right. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an apprentice working in his mother's forge. He struck the Dyer job and began his own company from there.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Ideals: Justice. Flaws: Shy. Bonds: Religious, Job. Occupation: Dyer
Voice: Uses sign language
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 |
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.
Unvera Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman tends to wear a blue poncho over her likewise colored trousers and shirt. She wears her golden hair down. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She exudes charisma. She is a tour de force of persuasion. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Flaws: Fearful. Bonds: Attractive, Military, In love, Adventurer. Occupation: Shipwright
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 8)
Armor Class 12
Hit Points 37 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 3 |
Possessions: 60000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Linxakasendalor, Male Dragonborn [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His crest, while still mostly white, has prominent grey streaks. His eyes are likewise gold. His teeth are white and perfect.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Nadarr was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality.
Flaws: Selfish. Bonds: Poor, Attractive, Adventurer. Occupation: Mayor
Voice: Smooth and feminine
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Onyx (70 gp). Red-brown spinel (60 gp). Black pearl (300 gp). Lapis lazuli (12 gp). Deep blue spinel (300 gp). Aquamarine (300 gp).
Jacoba Shelly, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her long auburn hair reaches down to her waist. She has gleaming, smiling gray eyes.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is afraid of women and trembles around them
History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.
Motivation: Further expansion of business; and she's repulsed by the pc
Flaws: Antagonistic, Shy. Bonds: Poor, Family, Job. Occupation: Barber
Voice: Pronounces O like U
Attributes [hide]
Medium (4'7") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 4000 cp. Amber (130 gp).
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