Vondal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears just a grey suit. His head has been shaved. His gray eyes peer out from beneath his feathered grey hat.
Personality: He is fixated on the number 24. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born at the edge of vast mountains. Vondal abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Ugly, Insane, Secretive. Bonds: Nature, Adventurer. Occupation: Weaver
Voice: Relaxed voice
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 200 sp. 1 Masterwork manacles.
Trym Harper, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Painter. His Stetson hat is riddled with cuts and holes. He tend to wears goggles to shield his eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a very good compulsive liar and kleptomaniac.
History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Immigrant, Military. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 38 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 12 (+1) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 |
Possessions: 2200 gp. Deep blue spinel (1200 gp). Red-brown spinel (40 gp).
Eridred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She has a moderate pudge and is not very fit. Her brown hair is smooth and relatively long. Her thin eyebrows rest above her beady blue eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She also hits on women, regardless of circumstances.
History: The child of northern immigrants she idolized her mother. Eridred was born on a far northern forest where she grew up under the tutelage of her mother, an expert Soapmaker. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She would like to get married and retire; and wants a kiss
Flaws: Ugly, Emotional. Bonds: Has a crush, Immigrant. Occupation: Soapmaker
Voice: Thin and wheezing
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +4
Possessions: 160 pp. 1 Minor magic item.
Cecily Lindsey, Female Human [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she wears grey painted combat armor at almost all times. She keeps her long auburn hair kept up in a rat tail. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She believes the world needs to unite to get rid of brigands once and for all.
History: She was born several months after her mother was called into army service. When Cecily reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She wants revenge against brigands; and several ex partners dislike her way of doing things and want revenge
Flaws: Mundane. Bonds: Attractive, Enemies, Military. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 2000 cp. An abacus with copper, silver and gold markers (30 gp).
Carrie Firahel, Male Elf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. His blonde hair is still thick. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born at the edge of vast forest. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Meet up once more with his childhood friend; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Gifted. Bonds: Adventurer, In love, Nature, Criminal record. Occupation: Performer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Celestial, Orc
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!
